TchaFourbe99
#35,755 in the world · #2,604 in Canada · in the top 76% nationally. 6 official events, 6 matches won and 10 lost.
- 1449±88Rating · margin ±88
- 1519Average field · 15 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their peak is 1,505 points, reached in December 2025: today they sit 56 points below it.
- The toughest field they have faced averaged 1,595 points, across 15 entrants.
- They are 10 points away from the top 2,500: Canada.
How the rating moved
Between 1,431 and 1,505, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 19/02/26 | Abyss Nexus Nights - Riftbound Thursdays! H1S1K1 | 15 | 1537 | 13° | 0–1–2 | -14 |
| 07/02/26 | Saturday Afternoon Pre-Rift Event - Abyss Game Store H1S1K1 | 18 | 1446 | 5° | 2–1 | +17 |
| 10/01/26 | Saturday Summoner Skirmish - January H1S1K1 | 13 | 1463 | 5° | 2–2 | +15 |
| 04/01/26 | Sunday Evening Nexus Nights - 1v1 H3H 1M2 | 14 | 1504 | 13° | 0–3 | -55 |
| 29/12/25 | Monday Afternoon Summoner Skirmish - January H4V 1J2 | 15 | 1595 | 12° | 1–2–1 | -19 |
| 28/12/25 | Sunday Afternoon Nexus Nights - 1v1 H3H 1M2 | 17 | 1571 | 6° | 1–1 | +5 |
Form and consistency
On a 3-loss streak.
- 16 to 99 2 events 60%
- Under 16 4 events 21%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Butler CA 1720 0–1
- MILL RussTCG CA 1713 0–1
- Lily CA 1689 0–1
- cosmo CA 1602 0–1
- Pixelfaded CA 1536 0–1
- Crippling Debt CA 1533 0–1
- OMG IM SO FLUFFY CA 1515 0–1
- MáksP CA 1492 1–0
- Neraiden CA 1485 0–1
- Shaunnn CA 1480 0–1
- yoonsy CA 1466 2–0
- Solobolo CA 1435 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →