← United States

TdT Hex

#3,609 in the world · #1,249 in United States · in the top 8% nationally. 7 official events, 20 matches won and 11 lost.

  • 1677±62Rating · margin ±62
  • 1584Average field · 603 entr.
  • 20%vs top 5% (1–4)

What they have done so far

  • Has won 1 tournament. The biggest one had 24 players entered.
  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,613 points, across 13 entrants.
  • They are 13 points away from the top 1,000: United States.

How the rating moved

Between 1,481 and 1,682, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
13/08/26 Thursday Evening Nexus Nights - 1v1 Columbia 13 1613 1–1 -5
08/08/26 📦Empire Games Riftbound Vendetta Case Tournament Anderson 24 1558 6–0–2 +60
02/08/26 Sunday Afternoon Nexus Nights - 1v1 Columbia 12 1571 2–1 +2
21/06/26 Regional Rebound - RQ Hartford Sunday 11am Hartford 692 1577 147° 4–2 +54
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 977° 3–3 +34
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 316° 3–2 +51
02/04/26 Thursday Evening Nexus Nights - 1v1 Columbia 12 1574 1–2 -19

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 3 events 59%
  • 16 to 99 1 events 75%
  • Under 16 3 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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