Teemo4Ever
#22,653 in the world · #8,274 in United States · in the top 48% nationally. 1 official events, 2 matches won and 1 lost.
- 1522±162Rating · margin ±162
- —Field
- —vs top 5%
Last 1 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 04/11/25 | World Champion Trading Cards Riftbound Release Event Flushing | 23 | — | 11° | 2–1–2 | +22 |
Form and consistency
On a 2-loss streak.
- 16 to 99 1 events 40%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- AwesomeA US 1593 0–1
- DanNoble US 1572 0–1
- Y U DO DlSS US 1476 0–1
- TvX US 1471 1–0
- Zenitsu US 1463 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →