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Teiwo

#19,912 in the world · #7,290 in United States · in the top 42% nationally. 6 official events, 10 matches won and 8 lost.

  • 1537±82Rating · margin ±82
  • 1512Average field · 18 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 4 times in 6 tournaments: 67% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,575 points.
  • The toughest field they have faced averaged 1,538 points, across 18 entrants.
  • They are 40 points away from the top 5,000: United States.

How the rating moved

Between 1,523 and 1,552, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
31/08/26 Game Nerdz Mesquite Nexus Night - 1v1 Mesquite 15 1503 2–1 +7
24/08/26 Game Nerdz Mesquite Nexus Night - 1v1 Mesquite 17 1508 10° 1–2 -12
17/08/26 Game Nerdz Mesquite Nexus Night - 1v1 Mesquite 18 1538 11° 1–2 -10
10/08/26 Game Nerdz Mesquite Nexus Night - 1v1 Mesquite 19 1475 2–1 +13
03/08/26 Monday Evening Riftbound Open Play Mesquite 26 1522 2–1 +16
01/08/26 Riftbound Vendetta Launch Party Wylie 13 1526 2–1 +23

Form and consistency

On a 2-win streak.

  • 16 to 99 4 events 50%
  • Under 16 2 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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