← United States

laorik

#17,515 in the world · #6,426 in United States · in the top 37% nationally. 34 official events, 64 matches won and 53 lost.

  • 1551±31Rating · margin ±31
  • 1538Average field · 119 entr.
  • 0%vs top 5% (0–9)

What they have done so far

  • Has won 2 tournaments. The biggest one had 17 players entered.
  • Made top 8 17 times in 34 tournaments: 50% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,603 points.
  • The toughest field they have faced averaged 1,600 points, across 1,832 entrants.
  • They are 26 points away from the top 5,000: United States.

How the rating moved

Between 1,493 and 1,570, across 34 events with history.

Last 34 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Vendetta Summoner Skirmish Raleigh 16 1568 1–2 -19
27/08/26 TATC Nexus Night Raleigh 34 1524 3–0 +32
15/08/26 Game Theory Duraleigh Nexus Night - August 15, 2026 Raleigh 13 1551 2–2 -3
07/08/26 Hidden Block Games Friday Nexus NIghts Raleigh 17 1498 2–1 +6
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 760° 4–4 -1
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 140° 3–1 +28
02/04/26 TATC Nexus Night Raleigh 38 1546 27° 1–2 -13
21/03/26 Saturday Afternoon Summoner Skirmish - March Raleigh 25 1558 20° 0–3 -37
19/03/26 TATC Nexus Night Raleigh 47 1540 33° 1–2 -10
14/03/26 Hidden Block Games Summoner Skirmish - March Raleigh 16 1542 3–1 +19
11/03/26 Wednesday Evening Nexus Nights - 1v1 Raleigh 17 1540 3–0 +34
05/03/26 Thursday Evening Nexus Nights - 1v1 Raleigh 17 1514 12° 2–2 -9
27/02/26 Hidden Block Games Friday Nexus Nights Raleigh 20 1550 2–2 +2
26/02/26 Thursday Night Nexus Nights - 1v1 Raleigh 20 1537 3–1–1 +29
25/02/26 Wednesday Night Nexus Nights - Multiplayer Raleigh 20 1523 19° 0–2–1 -31
19/02/26 Thursday Night Nexus Nights - 1v1 Raleigh 25 1522 12° 2–2–1 -4
12/02/26 Thursday Night Spiritforged Pre-Rift Event Raleigh 45 1529 11° 2–1–4 +10
08/02/26 TATC Spiritforged Prerelease - Saturday Raleigh 40 1542 35° 1–1 -1
07/02/26 Underworld: Spiritforged Pre-Rift Event Raleigh 19 1515 2–2–1 -3
06/02/26 Hidden Block Games Spiritforged Pre-Rift Event Raleigh 17 1582 1–2 -9
31/01/26 TATC 1k Tournament Raleigh 25 1567 10° 1–2–1 -11
29/01/26 Thursday Night Nexus Nights - 1v1 Raleigh 14 1495 2–1–1 +2
22/01/26 Thursday Evening Nexus Nights - 1v1 Raleigh 13 1498 3–1 +15
15/01/26 Thursday Evening Nexus Nights - 1v1 Raleigh 16 1541 2–1–1 +7
10/01/26 Summoner Skirmish - January Durham 13 1505 11° 1–2 -16
10/01/26 Friday Evening Nexus Nights - 1v1 Raleigh 16 1495 2–1–1 +9
01/01/26 Thursday Evening Nexus Nights - 1v1 Raleigh 15 0–0–1 -4
07/12/25 Sunday 12:00 PM Full Box Sealed Houston 172 1558 19° 3–1–1 +34
03/12/25 Wednesday Evening Nexus Night Raleigh 35 1523 24° 1–2 -13
20/11/25 Thursday Evening Nexus Nights - 1v1 Raleigh 35 1535 27° 1–3–2 -57
15/11/25 Friday Evening Nexus Night Raleigh 16 1560 2–2 -3
14/11/25 Thursday Evening Nexus Nights - 1v1 Raleigh 27 1559 3–1–1 +43
07/11/25 ECG Friday Riftbound Tournament Durham 14 2–2 -13
06/11/25 Thursday Nexus Night Raleigh 30 3–1–1 +38

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 59%
  • 16 to 99 25 events 45%
  • Under 16 6 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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