TheDuckzilla
#6,916 in the world · #522 in Canada · in the top 16% nationally. 7 official events, 18 matches won and 7 lost.
- 1632±76Rating · margin ±76
- 1516Average field · 15 entr.
- —vs top 5%
What they have done so far
- Has won 1 tournament. The biggest one had 17 players entered.
- Made top 8 7 times in 7 tournaments: 100% of the time.
- Their all-time peak is 1,652 points.
- The toughest field they have faced averaged 1,534 points, across 17 entrants.
- They are 4 points away from the top 500: Canada.
How the rating moved
Between 1,561 and 1,640, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 02/04/26 | BM - THURSDAY Nexus Nights E1H 0K6 | 12 | 1491 | 7° | 1–1 | -7 |
| 19/03/26 | BM - THURSDAY Nexus Nights E1H 0K6 | 15 | 1506 | 4° | 2–1 | -1 |
| 15/03/26 | BM - Summoner Skirmish - March E1H 0K6 | 14 | 1525 | 2° | 4–1–1 | +51 |
| 07/03/26 | WSummoner Skirmish - March E4L 4G6 | 15 | 1522 | 8° | 2–2 | -21 |
| 26/02/26 | BM - THURSDAY Nexus Nights E1H 0K6 | 15 | 1518 | 5° | 2–1 | -2 |
| 19/02/26 | BM - THURSDAY Nexus Nights E1H 0K6 | 17 | 1534 | 1° | 3–0 | +51 |
| 07/02/26 | BM - PRE-RIFT 1 - Spiritforged E1H 0K6 | 21 | — | 2° | 4–1 | +61 |
Form and consistency
On a 1-loss streak.
- 16 to 99 2 events 88%
- Under 16 5 events 61%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- TedaMuffler CA 1637 0–1
- AQ The God CA 1623 1–4
- ScreamingCanuck CA 1623 1–0
- Kejinsu CA 1593 0–1
- Navritas CA 1568 1–0
- Synaxxian CA 1562 0–1
- SkyFireca CA 1558 2–0
- Garou CA 1542 0–1
- SliqiNicky CA 1541 1–0
- TGunzzz CA 1530 1–0
- Bipidyboo CA 1513 1–0
- Kinzsatp CA 1511 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →