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TheJeepo

#11,816 in the world · #4,332 in United States · in the top 25% nationally. 8 official events, 14 matches won and 8 lost.

  • 1589±79Rating · margin ±79
  • 1528Average field · 17 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Has won 1 tournament. The biggest one had 12 players entered.
  • Made top 8 4 times in 8 tournaments: 50% of the time.
  • Their all-time peak is 1,617 points.
  • The toughest field they have faced averaged 1,566 points, across 12 entrants.
  • They are 42 points away from the top 2,500: United States.

How the rating moved

Between 1,543 and 1,609, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
31/03/26 Tuesday Evening Nexus Night - 1v1 Avon 12 1566 1–2 -20
27/03/26 Friday Night - Nexus Night Indianapolis 12 1516 3–0 +54
01/03/26 Nexus Nights at Good Games Indianapolis Indianapolis 13 1518 1–2 -33
18/02/26 Riftbound TCG: Tuesday Nexus Nights - 1v1 Avon 16 1516 2–0–1 +28
24/12/25 Riftbound TCG: Tuesday Nexus Nights - 1v1 Avon 18 1527 2–1 +17
13/12/25 Riftbound TCG: Saturday Summoner Skirmish - December Avon 22 1542 1–2 -17
26/11/25 Riftbound TCG: Tuesday Nexus League Avon 24 1527 10° 2–1 +17
19/11/25 Riftbound TCG: Tuesday Nexus League Avon 20 1512 2–0–1 +43

Form and consistency

On a 2-loss streak.

  • 16 to 99 5 events 60%
  • Under 16 3 events 56%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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