← Australia

Theoretic101

#40,228 in the world · #2,282 in Australia · in the top 84% nationally. 8 official events, 7 matches won and 15 lost.

  • 1418±68Rating · margin ±68
  • 1520Average field · 21 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 2 times in 8 tournaments: 25% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,569 points, across 17 entrants.
  • They are 128 points away from the top 1,000: Australia.

How the rating moved

Between 1,412 and 1,481, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
13/08/26 Dragons Lair Thursday Nexus Night 30 Furness Ave 13 1513 1–1 +6
25/02/26 Wednesday Afternoon Nexus Nights - 1v1 Prospect 17 1569 16° 0–3 -23
27/11/25 Dragon's Lair Thursday Night Nexus 30 Furness Ave 15 1477 1–1–1 -11
26/11/25 TTW Prospect Nexus Night Prospect 28 1506 16° 1–2 -10
24/11/25 Nexus Night weekly TTW Adelaide - 24/11/25 Adelaide 16 1519 12° 1–2 -13
19/11/25 TTW Prospect Weekly Riftbound Prospect 21 1527 11° 1–2 -12
17/11/25 Monday TTW Adelaide Nexus Nights - 1v1 Adelaide 14 2–2 +21
15/11/25 Riftbound Win-A-Box 15/11 Salisbury 34 1530 32° 0–2–4 -40

Form and consistency

On a 1-loss streak.

  • 16 to 99 5 events 17%
  • Under 16 3 events 44%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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