Theotimus
#35,415 in the world · #13,105 in United States · in the top 76% nationally. 4 official events, 3 matches won and 6 lost.
- 1451±119Rating · margin ±119
- 1544Average field · 17 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,522 points.
- The toughest field they have faced averaged 1,567 points, across 16 entrants.
How the rating moved
Between 1,451 and 1,502, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 22/11/25 | Saturday Afternoon Nexus Nights - 1v1 Roanoke | 16 | 1567 | 15° | 0–2–1 | -38 |
| 15/11/25 | Saturday Afternoon Nexus Night Roanoke | 17 | 1521 | 4° | 1–1 | +4 |
| 14/11/25 | SCC&G Nexus Nights - 1v1 Roanoke | 22 | — | 16° | 1–2 | -17 |
| 07/11/25 | Thursday Evening Nexus Night Roanoke | 22 | — | 17° | 1–1 | +2 |
Form and consistency
On a 4-loss streak.
- 16 to 99 4 events 30%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- BUBBYsWUBBY US 1644 0–1
- volcryn US 1622 0–1
- May US 1555 0–1
- BasedSlothy US 1519 1–0
- Raffsputin US 1517 0–1
- kidsavage22 US 1496 0–1
- MrImNotCool US 1488 0–1
- dornermourner US 1461 1–0
- RiftRush US 1414 1–0
- Firefight US 1380 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →