← Italy

THICC

#12,214 in the world · #997 in Italy · in the top 24% nationally. 8 official events, 16 matches won and 15 lost.

  • 1586±65Rating · margin ±65
  • 1571Average field · 13 entr.
  • 43%vs top 5% (3–4)

What they have done so far

  • Has won 1 tournament. The biggest one had 8 players entered.
  • Made top 8 5 times in 8 tournaments: 63% of the time.
  • Their all-time peak is 1,594 points.
  • The toughest field they have faced averaged 1,598 points, across 9 entrants.
  • They are 62 points away from the top 500: Italy.

How the rating moved

Between 1,500 and 1,586, across 8 events with history.

Last 8 events

Date Event Entrants Field Pos. Record Rating
17/07/26 •CRAZY CARD SHOP• RNC_4° TAPPA with Nexus Night TORINO 9 1598 3–1 +29
08/05/26 •CRAZY CARD SHOP• Venerdì Nexus Nights TORINO 7 1573 1–2 -2
26/04/26 Skirmish San Martino Apocalypse Torino Torino 22 1544 14° 2–3 -16
24/04/26 •CRAZY CARD SHOP• Venerdì Nexus Nights TORINO 8 1506 3–0 +75
04/04/26 Shopponi Store Summoner Skirmish - Aprile Torino 9 1586 1–2 0
03/04/26 domenica Morning Summoner Skirmish - April TORINO 12 1592 10° 1–3 -33
31/01/26 sabato Morning Nexus Nights - 1v1 Torino 30 1580 18° 2–3 -12
26/12/25 •CRAZY CARD SHOP• Venerdì Nexus Nights TORINO 10 1585 3–1 +45

Form and consistency

On a 1-loss streak.

  • 16 to 99 2 events 40%
  • Under 16 6 events 57%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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