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Thiz

#44,485 in the world · #16,420 in United States · in the top 95% nationally. 9 official events, 8 matches won and 21 lost.

  • 1374±73Rating · margin ±73
  • 1510Average field · 26 entr.
  • vs top 5%

What they have done so far

  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,561 points, across 15 entrants.
  • They are 203 points away from the top 5,000: United States.

How the rating moved

Between 1,374 and 1,481, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
21/03/26 Saturday Afternoon Summoner Skirmish - March Las Vegas 15 1561 12° 1–3 -3
13/03/26 3/12 Nexus Night Las Vegas 34 1541 19° 1–2 +3
08/03/26 Darkside Games Saturday Nexus Nights - 3/7/26 Las Vegas 20 1475 13° 1–2 -4
22/02/26 Darkside Games 2/21/26 Nexus Nights Las Vegas 16 1481 15° 0–3 -51
11/02/26 2/10 Nexus Night Pre-Rift Las Vegas 64 1512 52° 1–2 -4
08/02/26 Saturday Afternoon Spiritforged Pre-Rift Event Las Vegas 32 1524 18° 1–2–1 0
23/01/26 1/22 Nexus Night Las Vegas 22 1488 16° 1–2 -12
12/01/26 1/11 Nexus Night Las Vegas 15 1517 12° 0–2 -36
10/01/26 Saturday Afternoon Summoner Skirmish - January Las Vegas 19 1494 12° 2–3 -19

Form and consistency

On a 2-loss streak.

  • 16 to 99 7 events 29%
  • Under 16 2 events 17%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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