Thunder Flash
#26,206 in the world · #9,633 in United States · in the top 56% nationally. 7 official events, 13 matches won and 12 lost.
- 1503±77Rating · margin ±77
- 1528Average field · 17 entr.
- 0%vs top 5% (0–1)
What they have done so far
- Made top 8 4 times in 7 tournaments: 57% of the time.
- Their all-time peak is 1,546 points.
- The toughest field they have faced averaged 1,556 points, across 18 entrants.
- They are 74 points away from the top 5,000: United States.
How the rating moved
Between 1,499 and 1,535, across 7 events with history.
Last 7 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 09/02/26 | Born 2 Game Spiritforged Pre-Rift Event Woodbridge | 25 | 1528 | 18° | 1–2 | -15 |
| 13/12/25 | December Summoner's Skirmish Woodbridge | 18 | 1556 | 8° | 1–2 | -3 |
| 09/12/25 | Weekly Riftbound Nexus Night Woodbridge | 14 | 1497 | 4° | 3–1 | +22 |
| 02/12/25 | Weekly Riftbound Nexus Night Woodbridge | 13 | 1518 | 9° | 2–2 | -7 |
| 18/11/25 | Weekly Riftbound Nexus Night Woodbridge | 18 | 1524 | 13° | 2–3 | -29 |
| 11/11/25 | Weekly Riftbound Nexus Night Woodbridge | 16 | 1543 | 5° | 2–1–1 | +13 |
| 03/11/25 | Born 2 Game Nexus Night Woodbridge | 20 | — | 5° | 2–1–2 | +22 |
Form and consistency
On a 1-loss streak.
- 16 to 99 5 events 40%
- Under 16 2 events 63%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Fiddy US 1745 0–1
- mabaloof US 1603 1–0
- WarHamster40k US 1593 1–2
- knle US 1581 0–1
- Panda US 1570 0–2
- Honey Oolong US 1557 2–1
- SenorRatz US 1535 1–1
- Velucritus US 1530 0–1
- User136906 US 1522 0–1
- Every Tiem US 1517 0–1
- Loid Forger US 1494 1–0
- Grimm2024 US 1492 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →