← United States

tisgogo

#18,493 in the world · #6,773 in United States · in the top 39% nationally. 6 official events, 12 matches won and 7 lost.

  • 1545±78Rating · margin ±78
  • 1523Average field · 37 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Has won 1 tournament. The biggest one had 43 players entered.
  • Made top 8 3 times in 6 tournaments: 50% of the time.
  • Their peak is 1,614 points, reached in August 2026: today they sit 69 points below it.
  • The toughest field they have faced averaged 1,552 points, across 27 entrants.
  • They are 32 points away from the top 5,000: United States.

How the rating moved

Between 1,545 and 1,614, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
29/08/26 GK Redwood City Vendetta Summoner Skirmish I Redwood City 21 1548 10° 2–2–1 -19
25/08/26 GK Redwood City Monday Nexus Night Redwood City 52 1488 18° 2–1 +16
22/08/26 Saturday Afternoon Vendetta Summoner Skirmish I San Francisco 27 1552 17° 0–3 -66
18/08/26 GK Redwood City Monday Nexus Night Redwood City 55 1496 3–0 +50
14/08/26 Thursday Evening Nexus Nights - 1v1 San Jose 25 1546 2–1 -2
11/08/26 GK Redwood City Monday Nexus Night Redwood City 43 1510 3–0 +66

Form and consistency

On a 1-win streak.

  • 16 to 99 6 events 60%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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