← Czechia

tiyst

#38,498 in the world · #206 in Czechia · in the top 77% nationally. 7 official events, 7 matches won and 15 lost.

  • 1431±69Rating · margin ±69
  • 1537Average field · 34 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Their all-time peak is 1,514 points.
  • The toughest field they have faced averaged 1,588 points, across 16 entrants.
  • They are 118 points away from the top 100: Czechia.

How the rating moved

Between 1,431 and 1,486, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
18/08/26 Xzone Nexus Night #26.8.3 v OC Lužiny Hlavní město Praha 28 1495 26° 0–2 -23
25/03/26 Wednesday Evening Nexus Nights - 1v1 Prague 33 1527 25° 1–2 -9
20/03/26 Najáda Friday Nexus Night Hlavní město Praha 16 1588 1–2 +10
08/03/26 Summoner Skirmish - Březen - RIFTY Osadní 774/35 23 1578 21° 1–4 -33
07/02/26 Black Knight Spiritforged Pre-Rift Event Prague 77 1513 28° 2–2 +8
14/01/26 Wednesday Evening Nexus Nights - 1v1 Prague 28 1530 2–1–1 +24
21/11/25 Najáda Friday Nexus Night Hlavní město Praha 31 1531 27° 0–2–3 -46

Form and consistency

On a 3-loss streak.

  • 16 to 99 7 events 27%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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