← United States

TooPro

#10,432 in the world · #3,803 in United States · in the top 22% nationally. 7 official events, 12 matches won and 6 lost.

  • 1600±85Rating · margin ±85
  • 1524Average field · 26 entr.
  • 20%vs top 5% (1–4)

What they have done so far

  • Made top 8 4 times in 7 tournaments: 57% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,625 points.
  • The toughest field they have faced averaged 1,542 points, across 18 entrants.
  • They are 31 points away from the top 2,500: United States.

How the rating moved

Between 1,539 and 1,612, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
03/12/25 Tuesday Morning Nexus Nights - 1v1 San Antonio 18 1542 17° 0–1 -12
30/11/25 Gamer's Gems Summoner Skirmish - December San Antonio 25 1542 3–1–2 +44
29/11/25 Gamer's Gems Nexus Nights San Antonio 28 1499 2–1–2 +1
20/11/25 Weekly Play San Antonio 28 1509 22° 0–0–1 -4
15/11/25 Gamer's Gems Nexus Nights San Antonio 29 1539 11° 3–2 +12
08/11/25 Gamer's Gems Nexus Nights San Antonio 28 1512 2–1 +20
01/11/25 Riftbound Release Event! San Antonio 19 2–0 +39

Form and consistency

On a 4-loss streak.

  • 16 to 99 7 events 52%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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