Topazgoose
#6,916 in the world · #20 in Ireland · in the top 20% nationally. 20 official events, 44 matches won and 20 lost.
- 1632±54Rating · margin ±54
- 1543Average field · 33 entr.
- 75%vs top 5% (6–2)
What they have done so far
- Has won 5 tournaments. The biggest one had 19 players entered.
- Made top 8 14 times in 20 tournaments: 70% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their all-time peak is 1,744 points.
- The toughest field they have faced averaged 1,587 points, across 14 entrants.
- They are 43 points away from the top 10: Ireland.
How the rating moved
Between 1,500 and 1,732, across 20 events with history.
Last 20 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 26/03/26 | Thursday Evening Nexus Nights - 1v1 K34 YK09 | 18 | 1578 | 17° | 0–3 | -51 |
| 12/03/26 | Thursday Afternoon Nexus Nights - 1 v 1 K34 YK09 | 20 | 1542 | 9° | 2–2 | -12 |
| 26/02/26 | Thursday Afternoon Nexus Nights - 1v1 K34 YK09 | 21 | 1545 | 3° | 3–1 | +9 |
| 21/02/26 | 2v2 Team Challenge - RQ Bologna 2pm Saturday Bologna | 77 | 1549 | 38° | 0–1 | -19 |
| 20/02/26 | Super Nexus Night Bologna C Las Vegas | 210 | 1553 | 121° | 1–2–1 | -27 |
| 17/02/26 | Tuesday Evening Nexus Nights - 1v1 D01 A251 | 14 | 1587 | 1° | 3–0 | +27 |
| 15/01/26 | Thursday Evening Nexus Nights - 1v1 K34 YK09 | 19 | 1552 | 1° | 4–0 | +30 |
| 10/01/26 | Otter Summoner Skirmish - January K34 YK09 | 13 | 1572 | 6° | 1–1–1 | -13 |
| 08/01/26 | Thursday Evening Nexus Nights - 1v1 K34 YK09 | 13 | 1560 | 1° | 4–0 | +36 |
| 22/12/25 | Monday Evening Nexus Nights - 1v1 D24NXA8 | 14 | 1502 | 7° | 2–1 | -4 |
| 20/12/25 | Saturday Afternoon Nexus Nights - 1v1 D01 A251 | 21 | 1529 | 6° | 2–1 | -1 |
| 18/12/25 | Thursday Evening Nexus Nights - 1v1 K34 YK09 | 13 | 1547 | 1° | 4–0 | +40 |
| 04/12/25 | Otter Summoner Skirmish - December K34 YK09 | 17 | 1570 | 1° | 5–0–1 | +60 |
| 29/11/25 | Saturday Afternoon Nexus Nights - 1v1 D01 A251 | 20 | 1512 | 7° | 2–1–2 | +4 |
| 22/11/25 | Saturday Afternoon Nexus Nights - 1v1 D01 A251 | 23 | 1508 | 3° | 2–1–1 | +15 |
| 20/11/25 | Thursday Evening Nexus Nights - 1v1 K34 YK09 | 14 | 1487 | 5° | 2–1–1 | +21 |
| 13/11/25 | Otter Nexus Night K34 YK09 | 15 | — | 14° | 0–3 | -74 |
| 10/11/25 | Monday Evening Nexus Night Tallaght | 15 | — | 2° | 3–0 | +52 |
| 08/11/25 | Saturday Afternoon Nexus Night D01 A251 | 27 | — | 5° | 3–1 | +39 |
| 31/10/25 | Nexus Night - Halloween Release! 👻🌌 K34 YK09 | 20 | — | 12° | 1–1 | 0 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 1 events 25%
- 16 to 99 11 events 60%
- Under 16 8 events 70%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Nuge IE 1900 5–1
- Aizen DE 1753 1–0
- Cia Reeves IE 1723 0–1
- Gozyr 0 IT 1671 0–1
- RIFTLAB Jakub IE 1670 1–0
- F2ng IE 1653 1–0
- NMD IE 1650 1–0
- Garvin IE 1621 3–0
- Fillabuster IE 1604 1–0
- CeeJay IE 1603 1–1
- WeeviltheBrave IE 1598 1–1
- AlfaHorizon IE 1578 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →