Tricky
#23,716 in the world · #8,673 in United States · in the top 50% nationally. 3 official events, 5 matches won and 5 lost.
- 1516±108Rating · margin ±108
- 1518Average field · 26 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 3 tournaments: 33% of the time.
- The toughest field they have faced averaged 1,548 points, across 46 entrants.
How the rating moved
Between 1,487 and 1,516, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 11/02/26 | Wednesday Evening Spiritforged Pre-Rift Event Greensburg | 15 | 1466 | 3° | 2–1–1 | +18 |
| 09/02/26 | Monday Evening Spiritforged Pre-Rift Event Harrison City | 18 | 1540 | 10° | 2–2 | +11 |
| 07/02/26 | Feisty Goblin Spiritforged Pre-Rift Event New Kensington | 46 | 1548 | 32° | 1–2–1 | -13 |
Form and consistency
On a 1-win streak.
- 16 to 99 2 events 38%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Eirus US 1635 0–1
- xGreenArrow US 1634 0–1
- VonMensel US 1572 1–1
- Tiger US 1551 1–0
- Knight Widow US 1545 1–0
- MusicMasterJTW US 1540 0–1
- ObiKobe US 1508 1–1
- ObiKobe US 1466 1–1
- Girth Brooks US 1449 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →