TriforceM
#21,161 in the world · #1,557 in Canada · in the top 45% nationally. 4 official events, 7 matches won and 7 lost.
- 1530±90Rating · margin ±90
- 1575Average field · 32 entr.
- —vs top 5%
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their all-time peak is 1,574 points.
- The toughest field they have faced averaged 1,624 points, across 27 entrants.
How the rating moved
Between 1,530 and 1,549, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Chimera Gaming Summoner Skirmish - August N2E 2M2 | 27 | 1624 | 24° | 1–3 | -19 |
| 14/08/26 | Nexus Night at Chimera Gaming N2E 2M2 | 47 | 1563 | 19° | 2–1 | +18 |
| 07/08/26 | Nexus Night at Chimera Gaming N2E 2M2 | 28 | 1591 | 17° | 1–2 | -4 |
| 07/02/26 | Riftbound Spiritforged Pre-Rift - Saturday Afternoon N2E 2M2 | 24 | 1521 | 5° | 3–1–1 | +35 |
Form and consistency
On a 3-loss streak.
- 16 to 99 4 events 47%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- thai ming CA 1654 0–2
- EricMack CA 1652 0–2
- Shinkinator CA 1649 1–0
- Saltine CA 1642 0–1
- Narutojames CA 1589 1–0
- Azuraith CA 1580 0–1
- AdeptRambo CA 1548 0–1
- BumblyBeekeeper CA 1513 1–0
- Shadow CA 1510 1–0
- stultzy CA 1485 1–0
- Caloobai CA 1479 0–1
- Meaty Hog CA 1457 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →