TTC
#17,847 in the world · #1,292 in Canada · in the top 38% nationally. 6 official events, 10 matches won and 9 lost.
- 1549±82Rating · margin ±82
- 1543Average field · 26 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 3 times in 6 tournaments: 50% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their all-time peak is 1,568 points.
- The toughest field they have faced averaged 1,566 points, across 16 entrants.
- They are 28 points away from the top 1,000: Canada.
How the rating moved
Between 1,467 and 1,549, across 6 events with history.
Last 6 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 13/03/26 | [Royalty Cards & Collectibles] Summoner Skirmish - March M6A3A4 | 16 | 1566 | 3° | 2–2 | +13 |
| 14/02/26 | Sunny Hobbies Saturday Nexus Night - 1v1 Feb 14th Scarborough | 31 | 1536 | 14° | 2–1 | +10 |
| 06/02/26 | Friday Evening Spiritforged Pre-Rift Event L3R 1A3 | 36 | 1505 | 3° | 3–0–1 | +59 |
| 29/12/25 | Monday Afternoon Nexus Nights - 1v1 M2N 5N5 | 16 | 1560 | 8° | 1–2 | -9 |
| 06/12/25 | Summoner Skirmish - December Toronto | 29 | 1549 | 19° | 1–2 | -13 |
| 13/11/25 | 401 Games Downtown - Thursday Evening Nexus Night Toronto | 26 | 1544 | 14° | 1–2–2 | -11 |
Form and consistency
On a 2-loss streak.
- 16 to 99 6 events 45%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Alusian CA 1719 0–1
- Petunia04 CA 1709 0–1
- RiftKrit CA 1697 0–1
- dino nuggie CA 1651 0–1
- Gengar CA 1596 1–0
- Actually5head CA 1595 0–1
- Elahrai CA 1586 0–1
- Butregenyo CA 1572 1–0
- ThisShyGuy CA 1554 0–1
- Mxlding CA 1551 0–1
- MJGamingTwitch CA 1536 1–0
- Excanto CA 1515 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →