Twoism
#40,721 in the world · #90 in Ireland · in the top 86% nationally. 5 official events, 4 matches won and 14 lost.
- 1414±82Rating · margin ±82
- 1536Average field · 18 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 1 times in 5 tournaments: 20% of the time.
- Their all-time peak is 1,500 points.
- The toughest field they have faced averaged 1,544 points, across 16 entrants.
- They are 121 points away from the top 50: Ireland.
How the rating moved
Between 1,340 and 1,441, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I T12 DXF8 | 20 | 1535 | 11° | 2–2 | +29 |
| 09/08/26 | Sunday Afternoon Nexus Nights - 1v1 T12 DXF8 | 14 | 1531 | 7° | 2–2 | +45 |
| 22/02/26 | Sunday Afternoon Nexus Nights - 1v1 T12 DXF8 | 19 | 1536 | 16° | 0–3 | -32 |
| 15/02/26 | Sunday Afternoon Nexus Nights - 1v1 T12 DXF8 | 16 | 1544 | 16° | 0–4 | -69 |
| 08/02/26 | Sunday Afternoon Spiritforged Pre-Rift Event T12 DXF8 | 23 | 1536 | 20° | 0–3 | -59 |
Form and consistency
On a 1-loss streak.
- 16 to 99 4 events 14%
- Under 16 1 events 50%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Big Tiggro IE 1710 0–2
- Lazdy IE 1695 0–1
- Toasty IE 1596 1–1
- Patch IE 1590 0–3
- Local Native IE 1571 0–1
- A3ther IE 1544 0–1
- Manixous IE 1486 0–1
- Akuna05 IE 1471 0–1
- CyberseJoestar IE 1433 1–0
- reweed IE 1429 0–1
- NebsHD IE 1428 0–1
- Airblayde IE 1418 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →