DeRezzd
#9,345 in the world · #3,389 in United States · in the top 20% nationally. 14 official events, 26 matches won and 15 lost.
- 1609±53Rating · margin ±53
- 1530Average field · 21 entr.
- 20%vs top 5% (1–4)
What they have done so far
- Has won 1 tournament. The biggest one had 19 players entered.
- Made top 8 7 times in 14 tournaments: 50% of the time.
- Their best run is 5 tournaments in a row with the rating going up.
- Their peak is 1,634 points, reached in January 2026: today they sit 25 points below it.
- The toughest field they have faced averaged 1,565 points, across 16 entrants.
- They are 22 points away from the top 2,500: United States.
How the rating moved
Between 1,483 and 1,634, across 14 events with history.
Last 14 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 16/08/26 | Sunday Evening Riftbound Nexus Nights - 1v1 Evansville | 24 | 1530 | 4° | 2–1 | +6 |
| 29/03/26 | Sunday 1v1 Constructed Nexus Night Evansville | 20 | 1532 | 10° | 2–1 | +2 |
| 15/03/26 | Sunday 1v1 Constructed Nexus Night Evansville | 15 | 1563 | 7° | 1–1–1 | -3 |
| 08/03/26 | Sunday 1v1 Constructed Nexus Night Evansville | 21 | 1535 | 9° | 2–1 | +10 |
| 01/03/26 | Sunday 1v1 Constructed Nexus Night Evansville | 23 | 1525 | 4° | 2–1 | +4 |
| 15/02/26 | Sunday 1v1 Constructed Nexus Night Evansville | 28 | 1515 | 22° | 1–2 | -30 |
| 07/02/26 | Spiritforged Pre-Rift Event at The Gaming Guild Evansville | 30 | 1505 | 14° | 2–1–1 | -14 |
| 11/01/26 | Sunday 1v1 Constructed Nexus Night Evansville | 22 | 1531 | 2° | 3–0 | +30 |
| 28/12/25 | Sunday 1v1 Constructed Nexus Night Evansville | 19 | 1517 | 1° | 3–0 | +56 |
| 21/12/25 | Sunday 1v1 Constructed Nexus Night Evansville | 21 | 1529 | 7° | 2–1 | +27 |
| 20/12/25 | Summoner Skirmish - December at The Gaming Guild Evansville | 16 | 1565 | 8° | 2–2–1 | +20 |
| 30/11/25 | Sunday 1v1 Constructed Nexus Night Evansville | 17 | 1512 | 9° | 2–1 | +18 |
| 03/11/25 | Sunday 1v1 Constructed Nexus Night Evansville | 19 | — | 13° | 1–2 | -17 |
| 31/10/25 | Riftbound Release Event at The Gaming Guild Evansville | 34 | — | 12° | 1–1–1 | 0 |
Form and consistency
On a 1-loss streak.
- 16 to 99 13 events 60%
- Under 16 1 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Falaris US 1795 0–3
- lmpulses0w0 US 1754 1–1
- BigShugWhite US 1689 0–1
- Wash ur Hands US 1683 1–1
- Squisssshy US 1659 1–1
- Singularity US 1586 0–1
- CrankyLobster42 US 1555 0–1
- Twwowz US 1542 1–0
- Stubymcstubstub US 1541 1–0
- CNTreebark US 1537 1–1
- jacedragonheart US 1524 2–0
- NickPeay US 1521 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →