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Tylord

#38,348 in the world · #14,183 in United States · in the top 82% nationally. 9 official events, 9 matches won and 18 lost.

  • 1432±71Rating · margin ±71
  • 1543Average field · 29 entr.
  • 0%vs top 5% (0–3)

What they have done so far

  • Made top 8 2 times in 9 tournaments: 22% of the time.
  • Their peak is 1,504 points, reached in January 2026: today they sit 72 points below it.
  • The toughest field they have faced averaged 1,595 points, across 22 entrants.
  • They are 145 points away from the top 5,000: United States.

How the rating moved

Between 1,423 and 1,504, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
15/03/26 Geek'd Summoner Skirmish Orlando 22 1595 16° 1–2 +9
05/03/26 Nexus Night (FcFs) Orlando 28 1539 18° 0–2–1 -19
26/02/26 Nexus Night Orlando 21 1537 13° 1–3 -11
06/02/26 CSG Maitland Spiritforged: Pre-Rift Event! Maitland 108 1545 35° 1–2–2 -24
05/02/26 Nexus Night @ Geekd Orlando 13 1531 2–1–1 +37
30/01/26 Nexus Nights Orlando 15 1519 14° 0–3 -64
22/01/26 Nexus Night @ Geekd Orlando 17 1563 3–1 +66
15/01/26 Nexus Night 🙂 Orlando 18 1528 14° 0–2 -44
08/01/26 Geek'd Nexus Night Orlando 17 1530 13° 1–2–1 -18

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 1 events 20%
  • 16 to 99 6 events 30%
  • Under 16 2 events 29%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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