← Belgium

unqualifried

#23,532 in the world · #255 in Belgium · in the top 50% nationally. 7 official events, 12 matches won and 14 lost.

  • 1517±64Rating · margin ±64
  • 1550Average field · 17 entr.
  • 0%vs top 5% (0–2)

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,547 points.
  • The toughest field they have faced averaged 1,579 points, across 12 entrants.
  • They are 5 points away from the top 250: Belgium.

How the rating moved

Between 1,473 and 1,540, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Vendetta Summoner Skirmish I @ Panterland Mol 16 1549 12° 1–3 -23
27/08/26 Thursday Evening Nexus Nights - 1v1 Herentals 20 1549 12° 2–2 +6
23/08/26 Riftbound Summoner Skirmish 🎴 Turnhout 20 1514 3–1–2 +53
16/08/26 Sunday Evening Nexus Nights - 1v1 Herentals 12 1579 2–2 +8
13/08/26 Thursday Evening Nexus Nights - 1v1 Herentals 13 1565 12° 1–3 -39
11/08/26 Nexus Night (Casual) Antwerp 19 1548 14° 1–1–2 -4
06/08/26 Thursday Evening Nexus Nights - 1v1 Herentals 22 1547 13° 2–2 +16

Form and consistency

On a 1-win streak.

  • 16 to 99 5 events 41%
  • Under 16 2 events 38%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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