← Germany

UntitIed

#11,942 in the world · #699 in Germany · in the top 25% nationally. 24 official events, 48 matches won and 38 lost.

  • 1588±36Rating · margin ±36
  • 1549Average field · 300 entr.
  • 14%vs top 5% (1–6)

What they have done so far

  • Has won 3 tournaments. The biggest one had 20 players entered.
  • Made top 8 10 times in 24 tournaments: 42% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their peak is 1,622 points, reached in August 2026: today they sit 34 points below it.
  • The toughest field they have faced averaged 1,607 points, across 1,525 entrants.
  • They are 30 points away from the top 500: Germany.

How the rating moved

Between 1,487 and 1,622, across 24 events with history.

Last 24 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Leuchtenberger Straße 9 22 1573 3–2–1 +12
22/08/26 Saturday Evening Vendetta Summoner Skirmish I Pirk 17 1532 1–1 -5
16/08/26 Vendetta Sunday Special Kaiserslautern 63 1559 57° 0–1 -7
15/08/26 Riftbound Showdown Series Germany 15.-16.08.2026 Obere Langgasse 33 626 1588 349° 4–5 -34
08/08/26 Saturday evening Nexus Night Leuchtenberger Straße 9 17 1579 4–0–1 +43
14/06/26 Regional Rebound - RQ Utrecht Sunday 11am Jaarbeursplein 6 1,006 1579 450° 3–3 -3
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 351° 4–2–1 +28
12/06/26 Super Nexus Night - RQ Utrecht Friday 8pm Jaarbeursplein 6 1,028 1546 412° 2–2 -5
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 279° 3–1–1 +38
04/04/26 Nexus Night - Card Game Store Pirk 19 1514 18° 0–0–1 -2
14/03/26 Summoner Skirmish - March Hof 113 1557 40° 4–3 +16
07/03/26 Saturday Afternoon Nexus Nights - 1v1 Pirk 19 1503 1–0 +11
07/03/26 Samstag Morning Summoner Skirmish - March Pirk 17 1524 2–1–1 +9
04/03/26 Wednesday Evening Nexus Nights - 1v1 Pirk 21 1506 20° 0–4 -53
18/02/26 Mittwoch Evening Nexus Nights - 1v1 Pirk 28 1513 28° 0–3 -44
13/02/26 Friday Morning Nexus Nights - 1v1 Leuchtenberger Straße 9 18 1535 2–3 -25
07/02/26 Samstag Afternoon Spiritforged Pre-Rift Event Leuchtenberger Straße 9 20 1541 4–1 +35
06/02/26 Freitag Afternoon Spiritforged Pre-Rift Event Leuchtenberger Straße 9 19 1540 4–0 +78
24/01/26 Samstag Afternoon Summoner Skirmish - January Leuchtenberger Straße 9 21 1580 14° 1–3–1 -65
20/12/25 Samstag Afternoon Summoner Skirmish - December Leuchtenberger Straße 9 16 1551 3–1–1 +40
17/12/25 Mittwoch Evening Nexus Nights - Multiplayer Pirk 18 1526 0–0–1 -1
10/12/25 Mittwoch Evening Nexus Nights - Multiplayer Pirk 13 1523 11° 0–0–1 -1
22/11/25 Nexus Nights - Multiplayer Leuchtenberger Straße 9 16 14° 0–0–1 -2
15/11/25 Evening Nexus Nights - 1v1 Leuchtenberger Straße 9 19 3–2 +25

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 6 events 53%
  • 16 to 99 17 events 48%
  • Under 16 1 events 0%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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