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Virgil Tempest

#18,016 in the world · #6,603 in United States · in the top 38% nationally. 5 official events, 9 matches won and 7 lost.

  • 1548±89Rating · margin ±89
  • 1553Average field · 29 entr.
  • vs top 5%

What they have done so far

  • Made top 8 3 times in 5 tournaments: 60% of the time.
  • Their all-time peak is 1,584 points.
  • The toughest field they have faced averaged 1,577 points, across 12 entrants.
  • They are 29 points away from the top 5,000: United States.

How the rating moved

Between 1,497 and 1,561, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
22/03/26 DMIG Summoner Skirmish - March Boyertown 12 1577 2–3 -13
05/03/26 Weekly Riftbound Nexus Nights Boyertown 15 1557 2–1 +22
07/02/26 Spiritforged Pre-Rift Event at Alternate Universes Blue Bell Event 1 Blue Bell 45 1533 15° 2–0–1 +42
20/12/25 Summoner Skirmish - December at Alternate Universes Blue Bell Blue Bell 25 1558 21° 1–3 -46
05/11/25 Tuesday Night Nexus Night at Alternate Universes Blue Bell Blue Bell 46 1538 2–0–1 +43

Form and consistency

On a 2-loss streak.

  • 16 to 99 3 events 50%
  • Under 16 2 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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