← Malaysia

Wanderer

#1,365 in the world · #13 in Malaysia · in the top 5% nationally. 6 official events, 17 matches won and 3 lost.

  • 1732±76Rating · margin ±76
  • 1546Average field · 27 entr.
  • 100%vs top 5% (2–0)

What they have done so far

  • Has won 4 tournaments. The biggest one had 18 players entered.
  • Made top 8 5 times in 6 tournaments: 83% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,577 points, across 18 entrants.
  • They are 13 points away from the top 10: Malaysia.

How the rating moved

Between 1,520 and 1,732, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
24/08/26 Monday Night Vendetta Summoner Skirmish I Kuala Lumpur 18 1577 5–0–1 +74
16/08/26 Sunday Nexus Night 7:30PM - 1v1 BO3 (Max 3 Swiss Round) 56000 Kuala Lumpur 18 1516 3–0 +45
12/08/26 Bulba Mini Wednesday Nexus Night with Promo Kuala Lumpur 14 1560 3–0 +58
08/08/26 C&H Nexus Night | 1v1 Constructed | Riftbound Petaling Jaya 58 1530 38° 1–2 -30
05/08/26 Wednesday Evening Nexus Nights - 1v1 Kuala Lumpur 12 3–0 +65
03/08/26 Mini Nexus Night @ BulbaStore Kuala Lumpur 12 2–1 +20

Form and consistency

On a 5-win streak.

  • 16 to 99 3 events 75%
  • Under 16 3 events 89%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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