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WB Mianshi

#19,336 in the world · #151 in Philippines · in the top 50% nationally. 7 official events, 13 matches won and 10 lost.

  • 1540±70Rating · margin ±70
  • 1569Average field · 47 entr.
  • vs top 5%

What they have done so far

  • Has won 1 tournament. The biggest one had 13 players entered.
  • Made top 8 3 times in 7 tournaments: 43% of the time.
  • Their peak is 1,605 points, reached in August 2026: today they sit 65 points below it.
  • The toughest field they have faced averaged 1,610 points, across 42 entrants.
  • They are 46 points away from the top 100: Philippines.

How the rating moved

Between 1,505 and 1,605, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Akiba Hobbies Team Akiba Nexus Nights Quezon City 29 1587 2–0–1 +27
22/08/26 Vendetta Summoner Skirmish I Quezon City 64 1539 22° 1–2–1 -3
18/08/26 Akiba Vendetta Summoners Skirmish I Quezon City 40 1587 21° 3–3 +11
12/08/26 Weekly Nexus Nights @ Summon PH Quezon City 41 1526 19° 1–1 -3
08/08/26 RBPH Baron Brawl 2 @ Centris Quezon City 65 1566 59° 0–4 -97
05/08/26 Weekly Nexus Nights @ Summon PH Quezon City 42 1610 3–0 +49
04/08/26 Casual Riftbound Tournament 8/4 Quezon City 13 3–0 +56

Form and consistency

On a 2-win streak.

  • 16 to 99 6 events 45%
  • Under 16 1 events 100%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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