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Weldorn

#35,755 in the world · #13,237 in United States · in the top 76% nationally. 7 official events, 8 matches won and 18 lost.

  • 1449±67Rating · margin ±67
  • 1568Average field · 586 entr.
  • 20%vs top 5% (1–4)

What they have done so far

  • Made top 8 1 times in 7 tournaments: 14% of the time.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,600 points, across 1,832 entrants.
  • They are 128 points away from the top 5,000: United States.

How the rating moved

Between 1,431 and 1,478, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
17/08/26 Monday Evening Vendetta Summoner Skirmish I Elizabethtown 20 1577 2–3 +18
26/04/26 Regional Rebound - RQ Atlanta Sunday 10am Atlanta 612 1588 579° 0–3 -20
25/04/26 Riftbound Regional Qualifier: Atlanta Atlanta 1,832 1600 1238° 2–3 +2
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 657° 1–3 -18
23/03/26 Etowns Monday Night Nexus 1v1 Elizabethtown 12 2–1 +32
07/02/26 Spiritforged Pre-Rift Event Radcliff 14 1554 13° 0–3–2 -43
06/12/25 Saturday Afternoon Summoner Skirmish - December Radcliff 20 1540 17° 1–2 -22

Form and consistency

On a 3-loss streak.

  • Events with 100+ entrants 3 events 25%
  • 16 to 99 2 events 38%
  • Under 16 2 events 25%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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