WhyU
#35,925 in the world · #13,302 in United States · in the top 77% nationally. 5 official events, 6 matches won and 8 lost.
- 1448±97Rating · margin ±97
- 1519Average field · 15 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 2 times in 5 tournaments: 40% of the time.
- Their peak is 1,520 points, reached in November 2025: today they sit 72 points below it.
- The toughest field they have faced averaged 1,536 points, across 15 entrants.
- They are 129 points away from the top 5,000: United States.
How the rating moved
Between 1,448 and 1,520, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 05/03/26 | Gamezenter Nexus Night Roseville | 18 | 1500 | 12° | 1–2 | -26 |
| 21/12/25 | Solz League of Legends TCG: Riftbound - Summoner Skirmish - December Maplewood | 15 | 1536 | 9° | 0–2 | -41 |
| 30/11/25 | Solz - League of Legends TCG: Riftbound Saturday Nexus Night Maplewood | 13 | 1511 | 4° | 2–1–1 | +25 |
| 23/11/25 | Solz - League of Legends TCG: Riftbound Saturday Nexus Night Maplewood | 14 | 1527 | 12° | 1–2 | -30 |
| 01/11/25 | Riftbound Saturday Release Event Mankato | 24 | — | 5° | 2–1 | +20 |
Form and consistency
On a 2-loss streak.
- 16 to 99 2 events 50%
- Under 16 3 events 33%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- ObligatedMarlin US 1745 0–1
- Pibble US 1737 0–1
- yung muIah US 1687 0–1
- YumKing US 1588 0–1
- Bakery Manager US 1587 0–1
- Kaeyun US 1555 0–1
- Store Manager US 1544 1–0
- LobotomizedGamer US 1498 1–0
- pauly09 US 1496 1–0
- Kouwasaki US 1480 1–0
- NoobyAsianBoy US 1433 0–1
- Clerzy US 1427 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →