TheRichardPerry
#7,875 in the world · #2,832 in United States · in the top 17% nationally. 49 official events, 94 matches won and 70 lost.
- 1622±26Rating · margin ±26
- 1552Average field · 53 entr.
- 35%vs top 5% (8–15)
What they have done so far
- Made top 8 26 times in 49 tournaments: 53% of the time.
- Their best run is 6 tournaments in a row with the rating going up.
- Their all-time peak is 1,682 points.
- The toughest field they have faced averaged 1,629 points, across 128 entrants.
- They are 9 points away from the top 2,500: United States.
How the rating moved
Between 1,499 and 1,679, across 40 events with history.
Last 40 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 02/09/26 | Perfect Rares Tuesday Evening Nexus Nights Artesia | 18 | 1569 | 16° | 0–2 | -29 |
| 30/08/26 | Saturday Evening Open Play Nexus Night Garden Grove | 32 | 1508 | 7° | 0–0–1 | -7 |
| 26/08/26 | Perfect Rares Tuesday Evening Nexus Nights Artesia | 17 | 1569 | 11° | 1–2 | -21 |
| 25/08/26 | Collectors Lounge Monday Evening Nexus Nights - 1v1 Cypress | 27 | 1514 | 5° | 4–1 | +9 |
| 23/08/26 | Saturday Evening Vendetta Summoner Skirmish I Artesia | 20 | 1624 | 3° | 2–1–1 | +4 |
| 22/08/26 | Hobby Overflow Vendetta Summoner Skirmish - August Cypress | 19 | 1550 | 2° | 5–2 | +19 |
| 21/08/26 | Thursday Evening Nexus Nights - 1v1 (Overnumber Prizing) Orange | 12 | 1584 | 3° | 2–1 | +3 |
| 19/08/26 | Aki Collectibles Tuesday Nexus Nights - 1v1 San Gabriel | 32 | 1575 | 13° | 2–2 | -8 |
| 15/08/26 | Gen.G LA Showdown Series Los Angeles | 128 | 1629 | 11° | 5–1–1 | +65 |
| 15/08/26 | Aki Collectibles Friday Nexus Nights - 1v1 San Gabriel | 16 | 1518 | 3° | 2–0–1 | +10 |
| 12/08/26 | Perfect Rares Tuesday Evening Nexus Nights Artesia | 14 | 1562 | 6° | 2–1 | +1 |
| 04/04/26 | Collectors Lounge Saturday Afternoon Summoner Skirmish - April Cypress | 17 | 1584 | 9° | 1–2 | -15 |
| 29/03/26 | Krazy Summoner Skirmish - March Cerritos | 16 | 1592 | 8° | 1–2 | -10 |
| 28/03/26 | Hobby Overflow Friday Night - 1v1 Nexus Night Cypress | 16 | 1531 | 9° | 2–2 | -18 |
| 25/03/26 | Perfect Rares Tuesday Evening Nexus Nights Artesia | 12 | 1500 | 2° | 3–0–1 | +26 |
| 22/03/26 | Sunday Evening Summoner Skirmish - March Orange | 13 | 1566 | 4° | 3–2 | +10 |
| 21/03/26 | Saturday Afternoon Summoner Skirmish - March Artesia | 19 | 1612 | 10° | 1–1–1 | +10 |
| 08/03/26 | Summoner Skirmish - March Brea | 30 | 1580 | 11° | 3–2 | +22 |
| 07/03/26 | Friday Evening Summoner Skirmish - March Cypress | 19 | 1539 | 8° | 1–0–2 | +11 |
| 04/03/26 | Tuesday Evening Nexus Nights - 1v1 Artesia | 15 | 1514 | 3° | 3–1 | +23 |
| 01/03/26 | Full Box Sealed - RQ Las Vegas 1pm Sunday Las Vegas | 106 | 1562 | 74° | 0–3–1 | -32 |
| 01/03/26 | Full Box Sealed - RQ Las Vegas 4pm Saturday Las Vegas | 123 | 1542 | 81° | 0–1–1 | -14 |
| 28/02/26 | Sealed Deck Challenge - RQ Las Vegas 12pm Saturday Las Vegas | 206 | 1523 | 17° | 3–0–1 | +30 |
| 28/02/26 | Super Nexus Night - RQ Las Vegas Las Vegas | 972 | 1553 | 331° | 2–2 | +9 |
| 25/02/26 | Tuesday Evening Nexus Nights - 1v1 Artesia | 32 | 1545 | 18° | 1–3 | -27 |
| 24/02/26 | Monday Evening Nexus Nights - 1v1 Garden Grove | 21 | 1573 | 2° | 2–1 | +22 |
| 18/02/26 | Tuesday Evening Nexus Nights - 1v1 Artesia | 16 | 1549 | 16° | 0–2 | -31 |
| 13/02/26 | Thursday Evening Spirtitforged Pre-Rift Event Santa Ana | 16 | 1535 | 4° | 3–1 | +19 |
| 11/02/26 | Tuesday Evening Spiritforged Pre-Rift Event Artesia | 32 | 1529 | 8° | 2–1 | +5 |
| 10/02/26 | Collectors Lounge Monday Evening Spiritforged Pre-Rift Event Cypress | 50 | 1571 | 11° | 3–2–2 | +22 |
| 09/02/26 | Spirit Forged Pre-Rift Sealed Event Santa Ana | 38 | 1528 | 7° | 2–1–3 | +15 |
| 08/02/26 | Topspot Spiritforged Pre-Rift 2/8 Anaheim | 35 | 1518 | 22° | 0–3 | -45 |
| 08/02/26 | Spiritforged Pre-Rift Event Garden Grove | 33 | 1509 | 33° | 0–3 | -48 |
| 07/02/26 | Friday Evening Spiritforged Pre-Rift Event Cypress | 43 | 1526 | 20° | 1–2–1 | -19 |
| 25/01/26 | Topspot Summoner Skirmish (January) Anaheim | 16 | 1528 | 5° | 2–1–1 | +11 |
| 10/01/26 | Perfect Rares Summoner Skirmish - January Artesia | 16 | 1588 | 3° | 2–1–2 | +8 |
| 07/01/26 | Tuesday Evening Nexus Nights - 1v1 Artesia | 17 | 1542 | 5° | 3–1 | +6 |
| 06/01/26 | Collectors Lounge Monday Evening Nexus Nights - 1v1 Cypress | 16 | 1582 | 6° | 2–1–1 | +20 |
| 26/12/25 | Christmas Nexus Night! Garden Grove | 31 | 1515 | 10° | 2–1–2 | +1 |
| 20/12/25 | Perfect Rares Summoner's Skirmish - December Artesia | 14 | 1588 | 8° | 0–1–2 | -9 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 5 events 48%
- 16 to 99 35 events 46%
- Under 16 9 events 64%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- your yeoja US 1842 1–0
- naLa US 1821 1–0
- fafafgvcwrqrebcg US 1800 0–1
- CJinseng US 1798 0–1
- KuribohHunter US 1798 0–1
- CATL NaCl US 1787 1–0
- JustSalt US 1779 0–1
- NUMBER IV US 1772 1–1
- FishyLube US 1768 0–1
- froncois US 1763 0–2
- Ju5tinQ US 1753 0–1
- CATL Darkcrater US 1741 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →