wolfman904
#26,380 in the world · #9,698 in United States · in the top 56% nationally. 3 official events, 6 matches won and 8 lost.
- 1502±100Rating · margin ±100
- 1541Average field · 24 entr.
- 25%vs top 5% (1–3)
What they have done so far
- Made top 8 1 times in 3 tournaments: 33% of the time.
- Their all-time peak is 1,527 points.
- The toughest field they have faced averaged 1,561 points, across 20 entrants.
How the rating moved
Between 1,477 and 1,513, across 3 events with history.
Last 3 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 20/12/25 | Summoner Skirmish - December Jacksonville | 24 | 1523 | 7° | 3–3 | +25 |
| 16/11/25 | Sunday Evening Nexus Nights - 1v1 Orange Park | 29 | 1538 | 15° | 1–3 | -36 |
| 15/11/25 | Friday Evening Nexus Nights - 1v1 Jacksonville | 20 | 1561 | 9° | 2–2–1 | +13 |
Form and consistency
On a 1-loss streak.
- 16 to 99 3 events 40%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- CTCG Koko Lopez US 1981 0–1
- CTCG Minh Wins US 1787 1–1
- Banana Chan US 1703 0–1
- Glits US 1592 0–1
- Big Stepper US 1560 0–1
- HTO Woah US 1513 1–0
- CRxTraCeR US 1503 0–1
- Roninx13x US 1499 0–2
- Fynal US 1497 0–1
- K 3 US 1484 1–0
- LunchBox423 US 1470 1–0
- theCALL2PAUL US 1464 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →