Wuffle
#10,669 in the world · #145 in Singapore · in the top 25% nationally. 4 official events, 11 matches won and 7 lost.
- 1598±74Rating · margin ±74
- 1563Average field · 73 entr.
- 0%vs top 5% (0–2)
What they have done so far
- Made top 8 1 times in 4 tournaments: 25% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,611 points.
- The toughest field they have faced averaged 1,576 points, across 21 entrants.
How the rating moved
Between 1,526 and 1,598, across 4 events with history.
Last 4 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 30/08/26 | Vendetta Summoner Skirmish I B1-541 | 31 | 1554 | 13° | 2–1–2 | +25 |
| 17/08/26 | Cardboard Collectible Vendetta Summoner Skirmish I Orchard Rd | 21 | 1576 | 7° | 3–2–1 | +23 |
| 15/08/26 | RCS #3 - MSIF Singapore | 128 | 1555 | 45° | 3–2 | +24 |
| 08/08/26 | RCS #2 - Hobby Con Singapore | 112 | 1568 | 36° | 3–2–1 | +26 |
Form and consistency
On a 3-loss streak.
- Events with 100+ entrants 2 events 55%
- 16 to 99 2 events 45%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Aris Resonance SG 1756 0–1
- Psyc0w SG 1747 0–1
- chimeraton SG 1685 1–0
- Hitogami112 SG 1668 0–2
- 珍珠奶茶 SG 1636 0–1
- Crumbled SG 1623 0–1
- yvuri SG 1620 0–1
- Hime Anyoji SG 1608 1–0
- Loca SG 1593 1–0
- Sano US 1591 0–1
- Taminat0r SG 1579 1–0
- XiaoShy SG 1576 1–0
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →