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#13,791 in the world · in the top 30% worldwide. 10 official events, 29 matches won and 21 lost.

  • 1575±60Rating · margin ±60
  • 1518Average field · 55 entr.
  • 20%vs top 5% (1–4)

What they have done so far

  • Made top 8 1 times in 10 tournaments: 10% of the time.
  • Their all-time peak is 1,609 points.
  • The toughest field they have faced averaged 1,548 points, across 56 entrants.
  • They are 81 points away from the world top 5,000.

How the rating moved

Between 1,524 and 1,584, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
21/03/26 OGEX Riftbound Constructed - Esport1 & Metagame 1101 Magyarország 56 1475 17° 3–2 -9
07/03/26 Summoner Skirmish - March 1132 Magyarország 56 1548 4–2 +29
23/02/26 Nexus Night 02.23 1132 Magyarország 50 1534 22° 2–2 +1
07/02/26 Spiritforged Pre-Rift Event 1132 Magyarország 65 1518 27° 3–3 -8
26/01/26 Nexus Night 01.26. 1132 Magyarország 52 1521 29° 2–2 -17
19/01/26 Nexus Night 01.19. 1132 Magyarország 50 1513 13° 3–1 +13
06/12/25 Summoner Skirmish - December 1132 Magyarország 53 1527 4–3 +42
01/12/25 Nexus Night 12.01. 1132 Magyarország 57 1510 32° 2–2 -4
17/11/25 Nexus Night 11.17. 1132 Hungary 56 25° 2–2 -12
01/11/25 Saturday Morning Release Event 1132 Magyarország 63 17° 4–2 +40

Form and consistency

On a 2-loss streak.

  • 16 to 99 10 events 58%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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