← United States

mio

#7,479 in the world · #2,675 in United States · in the top 16% nationally. 29 official events, 60 matches won and 38 lost.

  • 1626±34Rating · margin ±34
  • 1537Average field · 20 entr.
  • 0%vs top 5% (0–13)

What they have done so far

  • Has won 2 tournaments. The biggest one had 18 players entered.
  • Made top 8 20 times in 29 tournaments: 69% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • The toughest field they have faced averaged 1,608 points, across 23 entrants.
  • They are 5 points away from the top 2,500: United States.

How the rating moved

Between 1,511 and 1,626, across 29 events with history.

Last 29 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Weekly Monday Riftbound Constructed Orange 18 1536 2–1–1 +4
22/08/26 Friday Evening Nexus Nights - 1v1 Orange 16 1564 2–1 +10
21/08/26 CBG Riftbound Nexus Night (Season 4.1 Week 3) Tustin 30 1530 14° 3–2 -1
19/08/26 Topspot Nexus Night (1v1) Anaheim 15 1528 2–1 +6
13/08/26 Wednesday Evening Nexus Nights - 1v1 Orange 18 1534 4–0 +45
02/08/26 Sunday Afternoon Nexus Nights - 1v1 Orange 23 1608 2–2 -8
01/08/26 Saturday Afternoon Nexus Nights - 1v1 Orange 13 1568 2–1–1 +9
04/04/26 Friday Evening Nexus Nights - 1v1 Orange 13 1545 2–2 -10
31/03/26 Monday Evening Nexus Nights - 1v1 Orange 17 1574 2–2 -2
28/03/26 Friday Evening Nexus Nights - 1v1 Orange 12 1508 10° 1–3 -31
26/03/26 Wednesday Evening Nexus Nights - 1v1 Orange 20 1588 2–1–2 +11
22/03/26 Sunday Evening Summoner Skirmish - March Orange 13 1566 2–2 -5
17/03/26 Monday Evening Nexus Nights - 1v1 Orange 16 1538 2–0–2 +15
12/03/26 Wednesday Evening Nexus Nights - 1v1 Orange 13 1513 3–1 +13
09/03/26 Sunday Evening Riftbound Nexus Night Santa Ana 22 1521 3–2 +7
07/03/26 Triple Spiritforged booster box tournament! Orange 23 1558 13° 2–2 -12
05/03/26 Wednesday Evening Nexus Nights - 1v1 Orange 13 1503 2–2 -12
25/02/26 Tuesday Night Nexus Night - 1 v 1 Garden Grove 20 1549 3–1 +14
18/02/26 Tuesday Evening Nexus Nights - 1v1 Garden Grove 28 1556 11° 2–2 0
16/02/26 Sunday Afternoon Nexus Nights - 1v1 Santa Ana 13 1482 3–0 +30
08/02/26 Spiritforged Pre-Rift Event Garden Grove 33 1509 2–1 +7
07/02/26 Spiritforged Pre-Rift Event - Sat. 11:00 am Brea 28 1511 21° 1–2 -20
07/02/26 Spiritforged Pre-Rift Event - Fri. 6:30 pm Brea 28 1510 2–1–1 +1
22/01/26 Shuffle and Cut Nexus Nights - 1v1 Brea 30 1496 11° 1–0–2 +12
15/01/26 Shuffle and Cut Nexus Nights - 1v1 Brea 32 1510 12° 2–1 +12
11/01/26 Saturday Evening Riftbound Nexus Night Open Play Garden Grove 20 1520 0–0–1 -4
04/01/26 Sunday Afternoon Summoner Skirmish - January Orange 22 1562 15° 2–3 -18
31/12/25 Tuesday Night Nexus Night (Fixed... i hope :t) Garden Grove 20 1541 3–1–1 +42
31/12/25 Tuesday Evening Nexus Nights - 1v1 Garden Grove 21 1541 17° 1–1 +11

Form and consistency

On a 1-loss streak.

  • 16 to 99 21 events 54%
  • Under 16 8 events 57%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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