← United States

ZenChaotic

#25,035 in the world · #9,152 in United States · in the top 53% nationally. 9 official events, 15 matches won and 13 lost.

  • 1509±70Rating · margin ±70
  • 1512Average field · 25 entr.
  • vs top 5%

What they have done so far

  • Made top 8 4 times in 9 tournaments: 44% of the time.
  • Their all-time peak is 1,558 points.
  • The toughest field they have faced averaged 1,568 points, across 16 entrants.
  • They are 68 points away from the top 5,000: United States.

How the rating moved

Between 1,493 and 1,538, across 9 events with history.

Last 9 events

Date Event Entrants Field Pos. Record Rating
27/03/26 PAX East- Sealed Event 4 Boston 63 1514 19° 2–2–1 0
15/03/26 Sunday Summoner Skirmish - March Westbrook 14 1525 3–2 +16
14/02/26 Friday Nexus Nights - Multiplayer Westbrook 13 1490 13° 0–0–1 0
11/02/26 Wednesday Evening Riftbound Standish 18 1492 13° 1–2 -17
06/02/26 Friday Spiritforged Pre-Rift Event Westbrook 26 1480 16° 1–2–1 -28
18/01/26 Sunday Summoner Skirmish - January Westbrook 16 1568 4–3 +7
13/12/25 Friday Evening Nexus Nights - Multiplayer Westbrook 14 14° 0–0–1 -2
22/11/25 Friday Nexus Night Westbrook 15 3–2 +13
06/11/25 Riftbound Origins Release Event Westbrook 20 1–0 +20

Form and consistency

On a 1-loss streak.

  • 16 to 99 5 events 45%
  • Under 16 4 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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