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ZeroFuku

#27,906 in the world · #10,286 in United States · in the top 60% nationally. 7 official events, 6 matches won and 9 lost.

  • 1494±82Rating · margin ±82
  • 1512Average field · 23 entr.
  • vs top 5%

What they have done so far

  • Made top 8 2 times in 7 tournaments: 29% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,504 points.
  • The toughest field they have faced averaged 1,549 points, across 18 entrants.
  • They are 83 points away from the top 5,000: United States.

How the rating moved

Between 1,429 and 1,494, across 7 events with history.

Last 7 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Saturday Morning Vendetta Summoner Skirmish I Colleyville 18 1549 2–2 +22
29/08/26 1v1 Fridays Denton 32 1520 14° 2–1 +32
20/08/26 Nexus Nights - Thursday Flower Mound 13 1474 1–1 +11
27/03/26 LSPB Thursday Evening Nexus Night - 1v1 Carrollton 16 1497 14° 0–2 -35
13/02/26 LSPB - Thursday Evening Spiritforged Pre-Rift Event Carrollton 34 1518 27° 0–1 -17
08/11/25 Reaper Friday Evening Nexus Night Denton 26 11° 1–1–1 +1
01/11/25 Reaper Riftbound Saturday Release Event Denton 77 62° 0–1–2 -20

Form and consistency

On a 1-loss streak.

  • 16 to 99 6 events 31%
  • Under 16 1 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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