← United States

UNC

#37,316 in the world · #13,800 in United States · in the top 80% nationally. 33 official events, 40 matches won and 55 lost.

  • 1439±36Rating · margin ±36
  • 1547Average field · 29 entr.
  • 14%vs top 5% (1–6)

What they have done so far

  • Made top 8 9 times in 33 tournaments: 27% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,563 points.
  • The toughest field they have faced averaged 1,608 points, across 17 entrants.
  • They are 138 points away from the top 5,000: United States.

How the rating moved

Between 1,436 and 1,553, across 33 events with history.

Last 33 events

Date Event Entrants Field Pos. Record Rating
01/09/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 34 1594 24° 1–2 +1
31/08/26 Weekly Nexus Nights Lenexa 31 1564 19° 1–2 +2
25/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 32 1579 29° 0–3 -20
24/08/26 Weekly Nexus Nights Lenexa 24 1553 16° 1–1 +8
23/08/26 Sunday Afternoon Vendetta Summoner Skirmish I Belton 16 1595 13° 1–3 -15
20/08/26 Thursday Evening Nexus Nights - 1v1 Olath 17 1608 16° 0–2 -24
18/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 34 1575 21° 1–2 -8
15/08/26 TCG Family Saturday Nexus Night Belton 20 1527 2–1 +10
13/08/26 Thursday Evening Nexus Nights - 1v1 Olath 24 1573 16° 1–2 -9
11/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 42 1567 33° 1–2 -9
08/08/26 TCG Family Saturday Nexus Night Belton 18 1545 10° 1–2 -5
04/08/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 47 1563 28° 0–2 -26
03/08/26 Weekly Nexus Nights Lenexa 28 1547 10° 2–1 +8
31/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 46 1534 3–0 +37
28/03/26 Saturday Afternoon Summoner Skirmish - March Kansas City 37 1578 16° 2–3 +1
24/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 44 1551 31° 1–2 -1
19/03/26 Thursday Evening Nexus Nights - 1v1 Olath 12 1519 11° 0–1 -7
15/03/26 Riftbound League of Legends: Spiritforged Summoner Skirmish - March Kansas City 17 1544 1–1 +1
12/03/26 Thursday Evening Nexus Nights - 1v1 Olath 15 1528 11° 1–3 -27
07/03/26 Summoner Skirmish - March Belton 13 1527 1–2 -13
04/03/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 60 1557 38° 1–2 -18
03/03/26 Riftbound Nexus Nights Lenexa 22 1492 15° 1–1 +2
01/03/26 Saturday Nexus Nights - 1v1 East 28 1511 2–1 +11
27/02/26 Thursday Evening Nexus Nights - 1v1 Olath 13 1549 1–1–1 -1
25/02/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 57 1541 10° 2–1 +18
24/02/26 Nexus Nights - 1v1 Lenexa 17 1499 2–2 -3
22/02/26 Nexus Nights - TCG FAMILY Belton 14 1489 2–1 +7
20/02/26 Thursday Evening Nexus Nights - 1v1 Olath 15 1581 11° 2–2 +12
18/02/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 60 1538 21° 2–1 +31
15/02/26 Nexus Nights - TCG FAMILY Belton 23 1530 20° 1–2 -23
11/02/26 Tuesday Evening Nexus Nights - 1v1 Kansas City 15 1577 2–1 +32
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Independence 52 1501 42° 0–1–1 -11
07/02/26 Spiritforged Pre-Rift Event - TCG FAMILY Belton 35 1501 18° 1–2 -22

Form and consistency

On a 2-loss streak.

  • 16 to 99 26 events 41%
  • Under 16 7 events 43%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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