AbyssTCG Ghost
#61 in the world · #3 in Australia · in the top 1% nationally. 23 official events, 64 matches won and 10 lost.
- 1872±40Rating · margin ±40
- 1551Average field · 142 entr.
- 65%vs top 5% (11–6)
What they have done so far
- Has won 8 tournaments. The biggest one had 28 players entered.
- Made top 8 18 times in 23 tournaments: 78% of the time.
- Their best run is 7 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,620 points, across 14 entrants.
- They are 7 points away from the world top 50.
How the rating moved
Between 1,549 and 1,872, across 23 events with history.
Last 23 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Award Tuesday Evening Nexus Nights - 1v1 Singapore | 26 | 1575 | 2° | 3–0 | +9 |
| 25/08/26 | Tuesday Afternoon Vendetta Summoner Skirmish I Brisbane | 28 | 1553 | 1° | 4–0 | +19 |
| 18/08/26 | Tuesday Evening Nexus Nights - 1v1 Brisbane | 29 | 1562 | 2° | 3–0 | +16 |
| 16/08/26 | Sunday Evening Nexus Nights - 1v1 Brisbane | 14 | 1620 | 1° | 3–0 | +28 |
| 12/08/26 | Wednesday Night - WinABox Vendetta 1/2902 Logan Rd | 18 | 1589 | 2° | 3–0 | +19 |
| 11/08/26 | Tuesday Evening Nexus Nights - 1v1 Brisbane | 27 | 1575 | 2° | 3–0 | +13 |
| 06/08/26 | Nexus Night 1v1 Springwood | 24 | 1552 | 1° | 3–0 | +16 |
| 16/05/26 | Riftbound Regional Qualifier - Sydney Grand Parade | 1,405 | 1565 | 1058° | 0–1 | -18 |
| 15/05/26 | Super Nexus Night - RQ Sydney Friday 8pm Grand Parade | 713 | 1523 | 39° | 4–0 | +25 |
| 15/05/26 | Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade | 714 | 1587 | 223° | 3–2 | -15 |
| 31/03/26 | Tuesday Evening Nexus Nights - 1v1 Brisbane | 25 | 1521 | 8° | 2–1 | -7 |
| 24/03/26 | Tuesday Nexus Nights - 1v1 Brisbane | 19 | 1527 | 5° | 2–1 | -2 |
| 17/03/26 | Tuesday Evening Nexus Nights - 1v1 Brisbane | 23 | 1553 | 3° | 3–0 | +17 |
| 14/03/26 | Raptor Games - Summoner Skirmish - March 2/105 Bay Terrace | 14 | 1611 | 5° | 2–2 | -14 |
| 10/03/26 | Tuesday Evening Summoner Skirmish - March 3 Rounds Top 4 cut (4:30pm Sign-on) Brisbane | 20 | 1600 | 1° | 4–0–1 | +23 |
| 03/03/26 | Tuesday Afternoon Nexus Nights - 1v1 Brisbane | 23 | 1564 | 9° | 2–1 | -3 |
| 24/02/26 | Tuesday Evening Nexus Nights - 1v1 Brisbane | 27 | 1528 | 1° | 3–0 | +21 |
| 17/02/26 | Tuesday Evening Nexus Nights - 1v1 Brisbane | 22 | 1532 | 2° | 3–0 | +35 |
| 10/02/26 | Tuesday Evening Spiritforged Pre-Rift Event 679 Kessels Rd | 24 | 1512 | 1° | 4–0 | +76 |
| 03/02/26 | Tuesday Nexus Nights - 1v1 Brisbane | 20 | 1542 | 10° | 2–1 | -1 |
| 27/01/26 | Tuesday Nexus Nights - 1v1 Brisbane | 16 | 1506 | 1° | 3–0 | +60 |
| 20/01/26 | Tuesday Nexus Nights - 1v1 Brisbane | 19 | 1481 | 6° | 2–1 | +6 |
| 13/01/26 | Tuesday Evening Nexus Nights - 1v1 Brisbane | 26 | 1506 | 1° | 3–0 | +49 |
Form and consistency
On a 22-win streak.
- Events with 100+ entrants 3 events 70%
- 16 to 99 18 events 90%
- Under 16 2 events 71%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- Uncle Iroh AU 1802 1–0
- Stiques AU 1801 3–2
- Ayr AU 1793 2–0
- Rowanno1 AU 1760 0–1
- AbyssTCG W1LTI AU 1751 2–1
- AbyssTCG Costa AU 1724 1–0
- Lachlan Tyler AU 1707 0–1
- WompWomp AU 1700 2–1
- Wilaris AU 1695 0–1
- 10thPIace AU 1688 1–0
- YouCantTouchThis AU 1686 3–0
- RAZE241 AU 1670 1–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →