← Netherlands

AES Mars

#21,344 in the world · #202 in Netherlands · in the top 44% nationally. 5 official events, 10 matches won and 12 lost.

  • 1529±78Rating · margin ±78
  • 1565Average field · 1,126 entr.
  • 40%vs top 5% (2–3)

What they have done so far

  • Made top 8 2 times in 5 tournaments: 40% of the time.
  • Their all-time peak is 1,608 points.
  • The toughest field they have faced averaged 1,607 points, across 1,525 entrants.
  • They are 67 points away from the top 100: Netherlands.

How the rating moved

Between 1,522 and 1,562, across 5 events with history.

Last 5 events

Date Event Entrants Field Pos. Record Rating
14/06/26 Regional Rebound - RQ Utrecht Sunday 11am Jaarbeursplein 6 1,006 1579 907° 0–2 -19
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 681° 3–4 +10
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 1252° 1–3 -24
22/03/26 Sunday Afternoon Summoner Skirmish - March 3311 NR 18 1471 4–2 +40
08/02/26 zondag Afternoon Spiritforged Pre-Rift Event Vriesestraat 16 14 2–1 +22

Form and consistency

On a 5-loss streak.

  • Events with 100+ entrants 3 events 31%
  • 16 to 99 1 events 67%
  • Under 16 1 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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