AgentMind
#25,817 in the world · #1,419 in Australia · in the top 52% nationally. 12 official events, 16 matches won and 24 lost.
- 1505±53Rating · margin ±53
- 1522Average field · 84 entr.
- 0%vs top 5% (0–3)
What they have done so far
- Made top 8 3 times in 12 tournaments: 25% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- The toughest field they have faced averaged 1,598 points, across 30 entrants.
- They are 41 points away from the top 1,000: Australia.
How the rating moved
Between 1,386 and 1,505, across 12 events with history.
Last 12 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 24 | 1525 | 7° | 2–1 | +13 |
| 30/08/26 | SPELLROO GAMING 8.30 Riftbound Summoner Skirmish (Constructed) [Ticket Required] Concord West | 18 | 1486 | 2° | 4–2–1 | +46 |
| 25/08/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 29 | 1530 | 15° | 1–1–1 | +8 |
| 23/08/26 | Sunday Evening Vendetta Summoner Skirmish I shop 5/459 Church St | 31 | 1544 | 8° | 3–1–1 | +44 |
| 21/08/26 | Good Games Top Ryde - Vendetta Summoner Skirmish I Top Ryde City | 30 | 1598 | 16° | 0–3 | -19 |
| 18/08/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 35 | 1520 | 25° | 1–2 | +2 |
| 11/08/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 23 | 1524 | 13° | 1–1–1 | +24 |
| 04/08/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 26 | 1496 | 26° | 0–3 | -48 |
| 02/08/26 | Sunday Evening Nexus Nights - 1v1 shop 5/459 Church St | 20 | 1527 | 9° | 2–2 | +30 |
| 15/05/26 | Super Nexus Night - RQ Sydney Friday 8pm Grand Parade | 713 | 1523 | 448° | 2–2 | +19 |
| 31/03/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 29 | 1484 | 28° | 0–3 | -50 |
| 24/03/26 | Good Games Top Ryde - Riftbound Nexus Night Top Ryde City | 28 | 1506 | 27° | 0–3 | -64 |
Form and consistency
On a 1-win streak.
- Events with 100+ entrants 1 events 50%
- 16 to 99 11 events 35%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- flashed AU 1734 0–1
- clumpyshelf AU 1733 0–1
- sirieous AU 1720 0–1
- Soaring AU 1679 0–1
- Shrimp Rock AU 1647 0–1
- Ryuuchu AU 1642 0–1
- Sar01 AU 1641 1–0
- Lost From Light AU 1623 0–2
- xJAIFZ AU 1616 0–1
- LRDN AU 1605 0–1
- Jammy Dodger AU 1574 0–1
- BioVariance AU 1570 0–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →