← United States

ahshad0w

#26,562 in the world · #9,764 in United States · in the top 57% nationally. 6 official events, 11 matches won and 16 lost.

  • 1501±65Rating · margin ±65
  • 1579Average field · 704 entr.
  • 0%vs top 5% (0–4)

What they have done so far

  • Made top 8 2 times in 6 tournaments: 33% of the time.
  • Their peak is 1,578 points, reached in March 2026: today they sit 77 points below it.
  • The toughest field they have faced averaged 1,599 points, across 1,517 entrants.
  • They are 76 points away from the top 5,000: United States.

How the rating moved

Between 1,477 and 1,578, across 6 events with history.

Last 6 events

Date Event Entrants Field Pos. Record Rating
29/08/26 Battleground Saugus - Vendetta Summoner Skirmish I - 8/29/2026 Saugus 28 1590 3–2 +24
21/06/26 Regional Rebound - RQ Hartford Sunday 11am Hartford 692 1577 470° 1–4 -32
20/06/26 Riftbound Regional Qualifier - Hartford Hartford 1,954 1593 1164° 2–4–1 -19
19/06/26 Pre-Regional Challenge - RQ Hartford Friday 1pm Hartford 1,517 1599 1360° 0–3 -50
17/03/26 Hits and Holos Nexus Nights - 1v1 Watertown 13 1555 2–0–1 +54
08/03/26 Summoner Skirmish - March Boston 17 1562 3–3 +24

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 3 events 20%
  • 16 to 99 2 events 55%
  • Under 16 1 events 67%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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