AKB Shaun
#1,547 in the world · #9 in Philippines · in the top 3% nationally. 13 official events, 49 matches won and 17 lost.
- 1726±41Rating · margin ±41
- 1568Average field · 38 entr.
- 10%vs top 5% (1–9)
What they have done so far
- Has won 1 tournament. The biggest one had 128 players entered.
- Made top 8 9 times in 13 tournaments: 69% of the time.
- Their best run is 4 tournaments in a row with the rating going up.
- Their all-time peak is 1,747 points.
- The toughest field they have faced averaged 1,596 points, across 16 entrants.
- They are 50 points away from the top 3: Philippines.
How the rating moved
Between 1,659 and 1,729, across 13 events with history.
Last 13 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Akiba Hobbies Team Akiba Nexus Nights Quezon City | 29 | 1587 | 11° | 2–1 | -3 |
| 31/08/26 | Monday Vendetta Summoner Skirmish I Quezon City | 61 | 1557 | 4° | 5–2–1 | +5 |
| 29/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I Mandaluyong City | 16 | 1585 | 5° | 3–1 | +7 |
| 27/08/26 | Thursday morning Vendetta Summoner Skirmish I Manila | 16 | 1596 | 3° | 4–1 | +23 |
| 26/08/26 | Wednesday Afternoon Vendetta Summoner Skirmish I Pasig | 29 | 1583 | 2° | 4–1 | +21 |
| 23/08/26 | Sunday Afternoon Vendetta Summoner Skirmish I Muntinlupa | 55 | 1573 | 49° | 0–1 | -18 |
| 22/08/26 | Saturday Nexus Night @NG OneAyala philippines | 23 | 1498 | 2° | 2–0 | +11 |
| 22/08/26 | Saturday Afternoon Vendetta Summoner Skirmish I philippines | 41 | 1530 | 10° | 3–1–1 | -1 |
| 21/08/26 | Vendetta : Summoner Skirmish 1 Quezon City | 41 | 1577 | 31° | 2–3 | -43 |
| 18/08/26 | Akiba Vendetta Summoners Skirmish I Quezon City | 40 | 1587 | 2° | 6–3 | +2 |
| 17/08/26 | Monday Evening Vendetta Summoner Skirmish I Quezon City | 34 | 1577 | 5° | 3–1–2 | +9 |
| 08/08/26 | RBPH Baron Brawl 2 @ Centris Quezon City | 65 | 1566 | 2° | 7–2 | +54 |
| 01/08/26 | Riftmasters Aug. 1 philippines | 128 | — | 1° | 8–0–2 | +159 |
Form and consistency
On a 1-loss streak.
- Events with 100+ entrants 1 events 80%
- 16 to 99 12 events 66%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- UNBX Dre PH 1806 0–1
- UNBX jz22 PH 1777 0–2
- UNBXSupaman PH 1776 0–2
- LinYiShun PH 1762 1–1
- AKB Bororo PH 1748 0–1
- VT poch PH 1722 0–2
- MtyAlley Kuroji PH 1694 0–1
- UNBX KKaimo PH 1692 0–1
- MiggyHustl3r PH 1687 1–1
- Blueming PH 1687 1–1
- M1CH43LV PH 1678 2–0
- MtyAlley Angelo PH 1652 3–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →