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Mikael

#15,129 in the world · #804 in Australia · in the top 30% nationally. 32 official events, 47 matches won and 38 lost.

  • 1566±35Rating · margin ±35
  • 1545Average field · 93 entr.
  • 20%vs top 5% (2–8)

What they have done so far

  • Has won 5 tournaments. The biggest one had 34 players entered.
  • Made top 8 15 times in 32 tournaments: 47% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their peak is 1,584 points, reached in February 2026: today they sit 18 points below it.
  • The toughest field they have faced averaged 1,587 points, across 714 entrants.
  • They are 47 points away from the top 500: Australia.

How the rating moved

Between 1,479 and 1,584, across 32 events with history.

Last 32 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Morning Vendetta Summoner Skirmish I Belconnen 16 1564 2–1–1 +11
24/08/26 Jolt Games - Monday Nexus Night Mitchell 16 1560 1–2 -4
22/08/26 Saturday Morning Vendetta Summoner Skirmish I Mitchell 16 1565 12° 1–2–1 -23
17/08/26 Jolt Games - Monday Nexus Night Mitchell 16 1567 2–1 +3
14/08/26 Jolt Games - Friday Nexus Night Mitchell 15 1560 2–1 +9
10/08/26 Jolt Games - Nexus Nights - 1v1 Mitchell 17 1584 3–0 +35
07/08/26 Friday Evening Nexus Nights - 1v1 Mitchell 16 1556 12° 1–1 +1
04/08/26 Tuesday Evening Riftbound Open Play Belconnen 13 1511 0–0–1 -2
03/08/26 Jolt Games - Nexus Nights - 1v1 Mitchell 19 1582 10° 0–1–1 -12
17/05/26 Regional Rebound - RQ Sydney Sunday 11am Grand Parade 255 1563 90° 3–3 -7
16/05/26 Riftbound Regional Qualifier - Sydney Grand Parade 1,405 1565 507° 3–3 +5
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 424° 2–3 -20
06/04/26 Jolt Games Nexus Nights - 1v1 Mitchell 15 1490 3–0–1 +32
23/03/26 Jolt Games Nexus Nights - 1v1 Mitchell 16 1548 13° 1–2 -19
16/03/26 Jolt Games Nexus Nights - 1v1 Mitchell 13 1569 12° 1–1 -2
13/03/26 Jolt Games - Summoner Skirmish - March Mitchell 16 1586 2–1–1 +15
12/03/26 Thursday Evening Nexus Night weekly Canberra 26 1523 3–0 +38
24/02/26 Tuesday Evening Riftbound Open Play Belconnen 20 1502 0–0–1 +4
23/02/26 Jolt Games Nexus Nights - 1v1 Mitchell 15 1576 14° 0–1 -11
17/02/26 Tuesday Evening Riftbound Open Play Belconnen 19 1482 0–0–1 +2
07/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Gungahlin 24 1537 23° 0–3–1 -42
07/02/26 Saturday Evening Spiritforged Pre-Rift Event Belconnen 48 1527 39° 0–2–1 -31
06/02/26 Saturday Morning Spiritforged Pre-Rift Event Canberra 15 1512 3–0–1 +27
06/02/26 Friday Evening Spiritforged Pre-Rift Event Mitchell 34 1543 3–0–1 +40
22/12/25 Jolt Games Nexus Nights - 1v1 Mitchell 16 1533 3–0 +38
15/12/25 Jolt Games Nexus Nights - 1v1 Mitchell 13 1549 1–2 -10
13/12/25 Saturday Summoner Skirmish - December Belconnen 13 1539 10° 1–2–1 -11
08/12/25 Jolt Games Nexus Nights - 1v1 Mitchell 16 1525 10° 1–2 -18
05/12/25 Jolt Games - Summoner Skirmish - December Mitchell 14 1539 2–2 +3
01/12/25 Jolt Games Nexus Nights - 1v1 Mitchell 22 1513 1–0–2 +16
24/11/25 Jolt Games Nexus Nights - 1v1 Mitchell 23 1543 13° 1–1–1 -1
07/11/25 Jolt Games - Riftbound Launch Event Mitchell 28 16° 1–1 0

Form and consistency

On a 1-loss streak.

  • Events with 100+ entrants 3 events 47%
  • 16 to 99 20 events 45%
  • Under 16 9 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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