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Anathema

#5,864 in the world · #38 in Czechia · in the top 15% nationally. 31 official events, 66 matches won and 54 lost.

  • 1644±45Rating · margin ±45
  • 1532Average field · 22 entr.
  • 13%vs top 5% (2–13)

What they have done so far

  • Has won 1 tournament. The biggest one had 15 players entered.
  • Made top 8 13 times in 31 tournaments: 42% of the time.
  • Their best run is 3 tournaments in a row with the rating going up.
  • Their all-time peak is 1,662 points.
  • The toughest field they have faced averaged 1,565 points, across 14 entrants.
  • They are 19 points away from the top 25: Czechia.

How the rating moved

Between 1,464 and 1,653, across 31 events with history.

Last 31 events

Date Event Entrants Field Pos. Record Rating
02/04/26 Liga na Hraně - Nexus Night #18 Úvoz 466/8 18 1561 10° 2–2 -9
27/03/26 Xzone Brno - Nexus Nights - 1v1 Brno 14 1565 2–1 +2
26/03/26 Liga na Hraně - Nexus Night #17 Úvoz 466/8 20 1558 3–1 +12
20/03/26 Xzone Brno - Narozeninový ORIGINS Draft Brno 24 1530 3–0 +33
19/03/26 Liga na Hraně - Nexus Night #16 Úvoz 466/8 22 1519 10° 2–2 -16
13/03/26 Xzone Brno - Nexus Nights - 1v1 Brno 15 1553 4–0 +48
12/03/26 Liga na Hraně - Nexus Night #15 Úvoz 466/8 28 1534 16° 2–2 -3
06/03/26 Xzone Brno - Nexus Nights - 1v1 Brno 14 1536 2–1 +11
05/03/26 Liga na Hraně - Nexus Night #14 Úvoz 466/8 26 1543 10° 2–2 0
27/02/26 Xzone Brno - Nexus Nights - 1v1 Brno 16 1529 2–2 -5
26/02/26 Liga na Hraně - Nexus Night #13 Úvoz 466/8 28 1547 13° 2–2–1 -3
19/02/26 Liga na Hraně - Nexus Night #12 Úvoz 466/8 20 1501 3–1 +23
12/02/26 Spiritforged Pre-Rift Event na Hraně #1 Úvoz 466/8 31 1530 4–1 +37
07/02/26 Spiritforged Pre-Rift Event - Xzone Brno Brno 44 1508 4–1 +50
29/01/26 Liga na Hraně - Nexus Night #10 Úvoz 466/8 14 1560 11° 1–3 -6
22/01/26 Liga na Hraně - Nexus Night #9 Úvoz 466/8 17 1537 1–2–1 -1
17/01/26 Summoner Skirmish na Hraně #2 Úvoz 466/8 16 1514 14° 1–3 -23
15/01/26 Liga na Hraně - Nexus Night #8 Úvoz 466/8 22 1521 13° 2–2–1 +5
11/01/26 HERO: Summoner Skirmish Česko 22 1534 16° 2–3 -10
08/01/26 Liga na Hraně - Nexus Night #7 Úvoz 466/8 20 1552 15° 1–3–1 -20
18/12/25 Liga na Hraně - Nexus Night #6 Úvoz 466/8 16 1530 2–2 +10
13/12/25 Summoner Skirmish na Hraně #1 Úvoz 466/8 25 1513 14° 2–3 -12
28/11/25 Summoner Skirmish - Xzone Brno Česko 36 1522 3–2–1 +17
27/11/25 Liga na Hraně - Nexus Night #3 Úvoz 466/8 21 1514 15° 1–2–2 -21
20/11/25 Liga na Hraně - Nexus Night #2 Úvoz 466/8 18 1520 10° 1–1–2 +1
18/11/25 HERO: Nexus Night Česko 24 1521 15° 1–2–1 -14
13/11/25 Liga na Hraně - Nexus Night #1 Úvoz 466/8 22 1506 15° 1–2–2 -24
11/11/25 HERO: Nexus Night Česko 24 1532 10° 3–2 +10
06/11/25 Hrana Release Event Česko 29 4–1 +48
04/11/25 HERO: RIFTBOUND Release Event Česko 19 1–0–2 +25
02/11/25 Riftbound Release Event - Xzone Brno Brno 25 20° 2–3 -21

Form and consistency

On a 2-win streak.

  • 16 to 99 27 events 48%
  • Under 16 4 events 64%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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