← Germany

APH Flixus

#524 in the world · #31 in Germany · in the top 2% nationally. 36 official events, 125 matches won and 43 lost.

  • 1780±28Rating · margin ±28
  • 1554Average field · 370 entr.
  • 50%vs top 5% (16–16)

What they have done so far

  • Has won 11 tournaments. The biggest one had 36 players entered.
  • Made top 8 25 times in 36 tournaments: 69% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,848 points.
  • The toughest field they have faced averaged 1,623 points, across 2,058 entrants.
  • They are 8 points away from the top 25: Germany.

How the rating moved

Between 1,528 and 1,825, across 36 events with history.

Last 36 events

Date Event Entrants Field Pos. Record Rating
21/08/26 Pre-Regional Challenge - RQ Barcelona Friday 1pm Sants-Montjuïc 2,058 1623 1380° 2–3 -45
15/08/26 Riftbound Showdown Series Germany 15.-16.08.2026 Obere Langgasse 33 626 1588 53° 7–3 +6
13/06/26 Riftbound Regional Qualifier - Utrecht Jaarbeursplein 6 1,953 1604 34° 9–2–1 +57
12/06/26 Pre-Regional Challenge - RQ Utrecht Friday 1pm Jaarbeursplein 6 1,525 1607 1370° 0–1 -14
18/04/26 Riftbound Regional Qualifier: Lille 1 Bd des Cités Unies 1,949 1598 119° 8–4 +15
21/03/26 HeldenTaverne Jena - Summoner Skirmish Mar 2026 Jena 17 1533 4–0 +26
17/03/26 Nexus Night März II Leipzig 20 1548 2–1 -4
14/03/26 Summoner Skirmish - March Hof 113 1557 21° 5–2 0
10/03/26 Nexus Night März I Leipzig 25 1549 3–0 +22
08/03/26 Riftbound Summoner Skirmish Leipzig 36 1542 8–1 +54
22/02/26 Regional Rebound - RQ Bologna Bologna 636 1584 46° 5–1 +34
21/02/26 Riftbound Regional Qualifier - Bologna Bologna 1,719 1590 844° 3–3–2 -25
20/02/26 Super Nexus Night Bologna D Las Vegas 251 1559 231° 0–3–1 -58
20/02/26 Pre-Regional Challenge - RQ Bologna Bologna 855 1612 748° 1–3 -42
03/02/26 Nexus Night Februar I Leipzig 14 1542 3–0 +16
17/01/26 Samstag Morning Summoner Skirmish - January Erfurt 14 1594 3–2 -16
13/01/26 Nexus Night Leipzig 17 1526 3–0 +16
13/01/26 Riftbound Nexus Night Leipzig 16 1510 2–1–1 -20
06/01/26 Nexus Night Leipzig 18 1541 2–1 -6
06/01/26 Riftbound Nexus Night Leipzig 18 1537 3–0 +18
21/12/25 Riftbound Summoner Skirmish Leipzig 59 1528 6–1–2 +10
20/12/25 HeldenTaverne Jena - Summoner Skirmish Dez 2025 Jena 24 1539 5–1 +16
16/12/25 Riftbound Nexus Night Leipzig 16 1505 3–1 -4
09/12/25 Nexus Night Dezember II Leipzig 19 1533 4–0 +28
09/12/25 Riftbound Nexus Night Leipzig 16 1539 1–1 -14
02/12/25 Nexus Night Dezember I Leipzig 18 1554 3–1 +7
02/12/25 Riftbound Nexus Night Leipzig 16 1543 3–1 +8
30/11/25 Summoner Skirmish - December Leipzig 32 1542 5–1–1 +14
25/11/25 Nexus Night November III Leipzig 25 1562 3–1 +5
25/11/25 Riftbound Nexus Night Leipzig 17 1518 2–1 -4
18/11/25 Riftbound Nexus Night Leipzig 22 1512 4–0 +35
11/11/25 Nexus Night November II Leipzig 31 1533 3–1 +17
11/11/25 Riftbound Nexus Night Leipzig 19 1517 4–0 +70
06/11/25 Donnerstag Afternoon Release Event Richard-Wagner-Straße 9 16 3–1 +30
04/11/25 Nexus Night November I Leipzig 30 1–1–3 -12
04/11/25 Riftbound Origins Release Event Leipzig 24 16° 2–0 +40

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 10 events 58%
  • 16 to 99 24 events 77%
  • Under 16 2 events 75%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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