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Apple Bear

#17,515 in the world · #6,426 in United States · in the top 37% nationally. 37 official events, 50 matches won and 39 lost.

  • 1551±33Rating · margin ±33
  • 1558Average field · 19 entr.
  • 0%vs top 5% (0–4)

What they have done so far

  • Made top 8 21 times in 37 tournaments: 57% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,653 points.
  • The toughest field they have faced averaged 1,614 points, across 20 entrants.
  • They are 26 points away from the top 5,000: United States.

How the rating moved

Between 1,513 and 1,647, across 37 events with history.

Last 37 events

Date Event Entrants Field Pos. Record Rating
31/08/26 NLG Riftbound Nexus Nights Kettering 18 1559 2–0–1 +20
29/08/26 Saturday Afternoon Vendetta Summoner Skirmish I Dayton 20 1614 10° 1–2–1 -1
18/08/26 Tuesday Nexus Nights Centerville 13 1592 1–1 +5
10/08/26 NLG Riftbound Nexus Nights Kettering 18 1570 14° 0–2 -28
04/08/26 Tuesday Nexus Nights Centerville 18 1598 16° 0–2 -25
04/04/26 Summoner Skirmish - April Lebanon 14 1585 10° 1–2–1 -17
31/03/26 Tuesday Evening Nexus Nights - 1v1 Centerville 13 1594 1–0–2 +5
30/03/26 Monday Evening Nexus Nights - 1v1 Kettering 20 1547 10° 1–1–1 -4
28/03/26 Saturday Afternoon Summoner Skirmish - March Dayton 15 1600 13° 0–3 -43
23/03/26 Monday Evening Nexus Nights - 1v1 Kettering 22 1557 1–1 -8
16/03/26 Monday Evening Nexus Nights - 1v1 Kettering 19 1553 2–0–1 +13
07/03/26 NLG March Summoner Skirmish Kettering 27 1584 3–1–1 +21
06/03/26 Summoner Skirmish - March Lebanon 17 1589 2–2–1 -1
03/03/26 Tuesday Evening Nexus Nights - 1v1 Centerville 18 1597 2–0–1 +24
02/03/26 Weekly Nexus Nights Kettering 21 1560 2–0–2 +20
27/02/26 Thursday Night Nexus Nights - Multiplayer Dayton 16 1547 13° 0–0–1 +1
24/02/26 Tuesday Nexus Nights Centerville 17 1555 10° 1–1–1 -8
23/02/26 Weekly Nexus Nights Kettering 18 1551 2–1–1 +5
17/02/26 Tuesday Night Nexus Nights - 1v1 Centerville 19 1601 1–0–1 +15
16/02/26 Monday Evening Nexus Nights - 1v1 Kettering 19 1545 2–1–1 +16
08/02/26 02/08 12:00PM Spiritforged Pre-Rift Event Centerville 38 1565 3–1 +28
07/02/26 02/07 12:00PM Spiritforged Pre-Rift Event Centerville 16 1503 1–2 -16
06/02/26 Friday Evening Spiritforged Pre-Rift Event Dayton 20 1542 3–2–1 +5
03/01/26 January Summoner Skirmish (Redo 2) Kettering 22 1556 19° 1–3 -25
03/01/26 NLG January Summoner Skirmish Kettering 22 1561 20° 0–1 -17
20/12/25 Saturday Afternoon Summoner Skirmish - December Dayton 16 1567 4–1–1 +48
16/12/25 12/16 6:30PM Epic Loot Nexus Nights Centerville 14 1515 1–1–1 -3
15/12/25 Riftbound Nexus Night Kettering 14 1524 11° 1–2 -21
09/12/25 12/09 7:00PM Epic Loot Nexus Nights Centerville 14 1530 2–0–1 +21
08/12/25 NLG Riftbound Weekly Play Night Kettering 15 1500 0–1–1 -24
02/12/25 12/02 6:30PM Epic Loot Nexus Nights Centerville 15 1530 1–1–1 -6
01/12/25 NLG Riftbound Nexus Night Kettering 18 1522 2–1–1 +13
26/11/25 11/25 6:30PM Epic Loot Nexus Nights Centerville 23 1498 10° 1–0–2 0
24/11/25 NLG Riftbound Weekly Play Night Kettering 22 1542 12° 2–2 -8
20/11/25 Thursday Night Free-For-All - Multiplayer Dayton 13 0–0–1 +1
18/11/25 11/18 6:30PM Epic Loot Nexus Nights Centerville 18 1565 2–1 +25
31/10/25 Friday Evening Release Event Dayton 32 1–0 +20

Form and consistency

On a 1-loss streak.

  • 16 to 99 27 events 47%
  • Under 16 10 events 30%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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