← United States

Aryel

#355 in the world · #128 in United States · in the top 1% nationally. 33 official events, 95 matches won and 14 lost.

  • 1796±31Rating · margin ±31
  • 1537Average field · 117 entr.
  • 58%vs top 5% (7–5)

What they have done so far

  • Has won 14 tournaments. The biggest one had 19 players entered.
  • Made top 8 26 times in 33 tournaments: 79% of the time.
  • Their best run is 5 tournaments in a row with the rating going up.
  • Their all-time peak is 1,837 points.
  • The toughest field they have faced averaged 1,601 points, across 24 entrants.
  • They are 7 points away from the top 100: United States.

How the rating moved

Between 1,540 and 1,822, across 33 events with history.

Last 33 events

Date Event Entrants Field Pos. Record Rating
02/09/26 Riftbound Nexus Nights 6:30pm @ Good Games Box Hill Box Hill 34 1535 32° 0–1 -14
27/08/26 Thursday Evening Nexus Nights Durham 20 1542 2–0–1 -1
22/08/26 Summoner Skirmish AUG @ Elite Cardboard Gaming Durham 13 1581 6–0–1 +22
13/08/26 Thursday Evening Nexus Nights Durham 30 1513 2–0–1 +1
06/08/26 Thursday Evening Nexus Nights Durham 19 1538 3–0 +11
15/05/26 Super Nexus Night - RQ Sydney Friday 8pm Grand Parade 713 1523 674° 0–1 -20
15/05/26 Pre-Regional Challenge - RQ Sydney Friday 1pm Grand Parade 714 1587 30° 4–1 +14
25/04/26 Super Saturday Standard Challenge - RQ Atlanta Saturday 11am Atlanta 392 1564 50° 5–2 -6
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 395° 2–2 -31
21/03/26 Saturday Afternoon Summoner Skirmish - March Raleigh 25 1558 5–1–1 +10
19/03/26 Thursday Evening Nexus Nights - 1v1 Durham 14 1541 2–1 -12
08/03/26 Sunday Afternoon Nexus Nights - 1v1 Chapel Hill 14 1514 4–0 +16
22/02/26 Underworld Riftbound Sundays Raleigh 19 1534 4–0 +13
20/02/26 Thursday Evening Nexus Nights - 1v1 Durham 13 1508 2–0–1 -2
18/02/26 Animazed Wednesday Nexus Nights - 1v1 Raleigh 24 1601 3–0 +17
15/02/26 Underworld Riftbound Sundays Raleigh 29 1543 4–1 -4
12/02/26 Wednesday Evening Nexus Nights - 1v1 Chapel Hill 14 1560 2–0–1 +6
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event Durham 47 1504 2–0–1 +3
08/02/26 TATC Spiritforged Prerelease - Saturday Raleigh 40 1542 3–0 +20
07/02/26 Underworld: Spiritforged Pre-Rift Event Raleigh 19 1515 4–0–1 +19
06/02/26 Friday Evening Spiritforged Pre-Rift Event Durham 48 1513 2–0–2 -2
18/01/26 Underworld Riftbound Sundays Raleigh 15 1510 3–0–1 +9
04/01/26 Underworld Riftbound Sundays Raleigh 17 1503 4–0–1 +14
02/01/26 Thursday Evening Nexus Nights - 1v1 Durham 18 1520 1–1–1 -23
21/12/25 Sunday Afternoon Summoner Skirmish - December Hillsborough 13 1541 5–0–1 +40
19/12/25 Thursday Evening Nexus Nights - 1v1 Durham 15 1528 2–0–1 +6
07/12/25 Sunday Afternoon Nexus Nights - 1v1 Chapel Hill 17 1514 3–1 +1
23/11/25 Sunday Early Morning Riftbound Open Play Chapel Hill 17 1551 2–1 -4
21/11/25 11/20 Nexus Night Durham 18 1546 3–0 +34
13/11/25 11/13 Nexus Night Durham 15 3–0 +43
07/11/25 ECG Friday Riftbound Tournament Durham 14 3–1 +20
06/11/25 11/6 Nexus Night Durham 17 3–0 +56
01/11/25 Saturday Evening Release Event Mebane 13 2–0–2 +40

Form and consistency

On a 2-loss streak.

  • Events with 100+ entrants 4 events 65%
  • 16 to 99 18 events 77%
  • Under 16 11 events 77%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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