← United States

SteamBunBuns

#2,177 in the world · #748 in United States · in the top 5% nationally. 34 official events, 94 matches won and 36 lost.

  • 1707±29Rating · margin ±29
  • 1545Average field · 92 entr.
  • 32%vs top 5% (9–19)

What they have done so far

  • Has won 9 tournaments. The biggest one had 37 players entered.
  • Made top 8 27 times in 34 tournaments: 79% of the time.
  • Their best run is 6 tournaments in a row with the rating going up.
  • Their all-time peak is 1,761 points.
  • The toughest field they have faced averaged 1,625 points, across 16 entrants.
  • They are 22 points away from the top 500: United States.

How the rating moved

Between 1,556 and 1,734, across 34 events with history.

Last 34 events

Date Event Entrants Field Pos. Record Rating
30/08/26 Sunday Afternoon Nexus Nights Winston-Salem 18 1538 13° 1–0–1 +2
26/08/26 Weekly Nexus Night High Point 16 1558 3–0–1 +23
19/08/26 Weekly Nexus Night High Point 15 1573 2–2 -16
12/08/26 Weekly Nexus Night High Point 21 1563 2–0–2 +8
09/08/26 Sunday Afternoon Nexus Nights Winston-Salem 15 1507 3–0 +20
08/08/26 Saturday Evening Nexus Nights Greensboro 17 1529 4–0 +35
05/08/26 Weekly Nexus Night High Point 15 1542 3–1 +8
24/04/26 Super Nexus Night - RQ Atlanta Friday 7:30pm Atlanta 1,018 1550 674° 1–3 -27
03/04/26 Friday Evening Summoner Skirmish - April mocksville 16 1625 2–1–2 +8
28/03/26 Picante March Summoner Skirmish Greensboro 20 1534 14° 1–3 -42
27/03/26 Weekly Nexus Night High Point 16 1550 2–2 -22
15/03/26 Sunday Afternoon Summoner Skirmish - March Winston-Salem 16 1532 4–1–2 +14
14/03/26 Saturday Afternoon Summoner Skirmish - March Greensboro 18 1519 4–1–2 +4
13/03/26 Weekly Nexus Night High Point 12 1541 4–0 +29
28/02/26 Super Saturday Standard Challenge - RQ Las Vegas Las Vegas 457 1573 186° 3–3–1 -16
28/02/26 Super Nexus Night - RQ Las Vegas Las Vegas 972 1553 62° 3–1 +7
13/02/26 Weekly Nexus Night High Point 14 1519 3–1 +1
08/02/26 Sunday Afternoon Spiritforged Pre-Rift Event High Point 13 1512 2–1 -1
07/02/26 Saturday Evening Riftbound Open Play Greensboro 29 1540 4–1 +14
24/01/26 Picante January Summoner Skirmish Greensboro 16 1553 3–2 -7
17/01/26 Picante Nexus Nights Weekly Tournament Greensboro 16 1534 3–1 +12
11/01/26 Sunday Afternoon Summoner Skirmish - January Chapel Hill 18 1581 3–1–2 +10
04/01/26 Sunday Afternoon Summoner Skirmish - January Martinsville 13 1529 2–2 -19
03/01/26 Picante Nexus Nights Weekly Tournament Greensboro 24 1534 2–3 -41
21/12/25 Sunday Afternoon Summoner Skirmish - December Hillsborough 13 1541 2–2–1 -26
20/12/25 Picante December Summoner Skirmish Greensboro 26 1525 5–2–1 -5
13/12/25 Saturday Summoner Skirmish - December High Point 21 1560 5–1–2 +22
10/12/25 Wednesday Evening Nexus Nights - 1v1 High Point 15 1541 2–0–1 +5
03/12/25 Wednesday Evening Nexus Nights - 1v1 High Point 13 1555 3–0–1 +24
26/11/25 Wednesday Evening Nexus Nights - 1v1 High Point 16 1537 3–0–1 +24
19/11/25 Wednesday Evening Nexus Nights - 1v1 High Point 13 1538 4–0 +66
15/11/25 Picante Nexus Nights Weekly Tournament Greensboro 20 1562 2–0–1 +37
08/11/25 Picante Nexus Nights Weekly Tournament Greensboro 15 1–1 -3
02/11/25 Origins Release Event Durham 37 3–0 +59

Form and consistency

On a 1-win streak.

  • Events with 100+ entrants 3 events 47%
  • 16 to 99 19 events 61%
  • Under 16 12 events 70%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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