asd
#26,956 in the world · #1,481 in Australia · in the top 55% nationally. 5 official events, 8 matches won and 6 lost.
- 1499±90Rating · margin ±90
- 1534Average field · 23 entr.
- —vs top 5%
What they have done so far
- Made top 8 2 times in 5 tournaments: 40% of the time.
- Their best run is 3 tournaments in a row with the rating going up.
- Their peak is 1,540 points, reached in August 2026: today they sit 41 points below it.
- The toughest field they have faced averaged 1,600 points, across 19 entrants.
- They are 47 points away from the top 1,000: Australia.
How the rating moved
Between 1,476 and 1,540, across 5 events with history.
Last 5 events
| Date | Event | Entrants | Field | Pos. | Record | Rating |
|---|---|---|---|---|---|---|
| 01/09/26 | Tuesday Evening Nexus Nights - 1v1 shop 3/333 Canterbury Rd | 28 | 1502 | 11° | 2–1 | +23 |
| 25/08/26 | Tuesday Evening Nexus Nights - 1v1 shop 3/333 Canterbury Rd | 25 | 1478 | 23° | 0–2–1 | -64 |
| 18/08/26 | Tuesday Evening Nexus Nights - 1v1 shop 3/333 Canterbury Rd | 24 | 1501 | 10° | 2–1 | +3 |
| 11/08/26 | Tuesday Evening Nexus Nights - 1v1 shop 3/333 Canterbury Rd | 20 | 1587 | 8° | 2–1 | +13 |
| 04/08/26 | Tuesday Evening Nexus Nights - 1v1 shop 3/333 Canterbury Rd | 19 | 1600 | 7° | 2–1 | +24 |
Form and consistency
On a 1-win streak.
- 16 to 99 5 events 53%
The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.
Toughest opponents faced
Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.
- stockz AU 1635 0–1
- Celeste AU 1585 1–1
- rlucero AU 1553 0–1
- THE TOP ARC AU 1542 0–1
- Juker AU 1488 1–0
- Sikete6 AU 1442 0–1
- Cloudcover101 AU 1438 1–0
- ishilly AU 1420 0–1
- ShadowMech AU 1414 1–0
- checkmatechamp AU 1407 1–0
- Melly AU 1383 1–0
- Spike AU 1302 2–1
What the Field column means
Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.
Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →