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← Netherlands

AwesomeXD

#33,246 in the world · #322 in Netherlands · in the top 70% nationally. 10 official events, 10 matches won and 17 lost.

  • 1464±62Rating · margin ±62
  • 1510Average field · 124 entr.
  • 0%vs top 5% (0–1)

What they have done so far

  • Made top 8 3 times in 10 tournaments: 30% of the time.
  • Their best run is 4 tournaments in a row with the rating going up.
  • Their all-time peak is 1,500 points.
  • The toughest field they have faced averaged 1,552 points, across 23 entrants.
  • They are 37 points away from the top 250: Netherlands.

How the rating moved

Between 1,402 and 1,464, across 10 events with history.

Last 10 events

Date Event Entrants Field Pos. Record Rating
14/08/26 Friday Evening Nexus Nights - 1v1 2629 HG 12 1491 2–1 +15
13/08/26 Thursday Evening Nexus Nights - Multiplayer 3201EA 19 1523 0–0–1 +1
06/08/26 Thursday Evening Nexus Nights - Multiplayer 3201EA 15 1490 12° 0–0–1 +1
12/06/26 Super Nexus Night - RQ Utrecht Friday 8pm Jaarbeursplein 6 1,028 1546 702° 1–3 -13
08/02/26 Zondag Afternoon Spiritforged Pre-Rift Event 3201EA 32 1489 2–1–1 +19
07/02/26 Saturday Morning Spiritforged Pre-Rift Event 2629 HG 38 1514 22° 1–1–3 +28
09/01/26 Friday Evening Nexus Nights - 1v1 2629 HG 26 1473 10° 2–2 +9
02/01/26 Friday Evening Nexus Nights - Multiplayer 2629 HG 25 1506 10° 1–2 +2
19/12/25 Friday Evening Nexus Nights - 1v1 2629 HG 19 1519 14° 1–3 -20
05/12/25 Friday Evening Nexus Nights - 1v1 2629 HG 23 1552 22° 0–4 -78

Form and consistency

On a 2-win streak.

  • Events with 100+ entrants 1 events 25%
  • 16 to 99 7 events 28%
  • Under 16 2 events 50%

The overall win rate hides this difference: some players dominate at their store and vanish at regionals. Here you can see it.

Toughest opponents faced

Sorted by the opponent's rating, with the head-to-head record. Beating a 1900-rated player counts for more than six wins against a regular at your local store.

What the Field column means

Two columns Elo alone cannot give you. Field is the average rating of the opponents a player actually faced, with how many entrants their events had on average: the same score can be built grinding eight-player events against unrated opposition, or playing 200-player regionals. When the field stays around 1500 or events run under 16 entrants, the number is flagged. vs top 5% answers the same question match by match: how many they won against the 2,503 players rated above 1700. The gap is stark — some sit at 59%, others with a higher Elo sit at 30%. Computing these takes the full entry list of every event plus a rating system: sites that start from decklists cannot.

Ratings recomputed on 2026-09-02 05:41. The calculation runs twice a day on public standings from UVS Games events: between runs the scores do not change. How we compute the ranking →

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